| 487 | } |
| 488 | |
| 489 | void RecruitScreen::executeOrders() |
| 490 | { |
| 491 | std::vector<StateRef<Base>> bases; |
| 492 | for (auto &b : state->player_bases) |
| 493 | { |
| 494 | bases.push_back(b.second->building->base); |
| 495 | } |
| 496 | bases.resize(8); |
| 497 | |
| 498 | auto player = state->getPlayer(); |
| 499 | |
| 500 | for (int i = 0; i < 8; i++) |
| 501 | { |
| 502 | for (auto &a : agentLists[i]) |
| 503 | { |
| 504 | StateRef<Agent> agent{state.get(), a->getData<Agent>()}; |
| 505 | if (bases[i] != agent->homeBuilding->base) |
| 506 | { |
| 507 | if (agent->owner != player) |
| 508 | { |
| 509 | agent->hire(*state, bases[i]->building); |
| 510 | player->balance -= state->agent_salary.at(agent->type->role); |
| 511 | } |
| 512 | else |
| 513 | { |
| 514 | switch (agent->type->role) |
| 515 | { |
| 516 | case AgentType::Role::Physicist: |
| 517 | case AgentType::Role::BioChemist: |
| 518 | case AgentType::Role::Engineer: |
| 519 | { |
| 520 | if (agent->lab_assigned) |
| 521 | { |
| 522 | StateRef<Lab> lab{state.get(), agent->lab_assigned}; |
| 523 | agent->lab_assigned->removeAgent(lab, agent); |
| 524 | } |
| 525 | agent->transfer(*state, bases[i]->building); |
| 526 | break; |
| 527 | } |
| 528 | case AgentType::Role::Soldier: |
| 529 | { |
| 530 | agent->transfer(*state, bases[i]->building); |
| 531 | break; |
| 532 | } |
| 533 | } |
| 534 | } |
| 535 | } |
| 536 | } |
| 537 | } |
| 538 | |
| 539 | for (auto &a : agentLists[8]) |
| 540 | { |
| 541 | auto agent = a->getData<Agent>(); |
| 542 | if (agent->owner == state->getPlayer()) |
| 543 | { |
| 544 | player->balance -= state->agent_fired_penalty.at(agent->type->role); |
| 545 | std::list<sp<AEquipment>> equipmentToStrip; |
| 546 | for (auto &e : agent->equipment) |
nothing calls this directly
no test coverage detected