| 386 | } |
| 387 | |
| 388 | void Agent::hire(GameState &state, StateRef<Building> newHome) |
| 389 | { |
| 390 | owner = newHome->owner; |
| 391 | homeBuilding = newHome; |
| 392 | recentlyHired = true; |
| 393 | setMission(state, AgentMission::gotoBuilding(state, *this, newHome, false, true)); |
| 394 | } |
| 395 | |
| 396 | void Agent::transfer(GameState &state, StateRef<Building> newHome) |
| 397 | { |