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Types & classes1,463 in github.com/OpenApoc/OpenApoc

↓ 23 callersClassAIDecision
game/state/battle/ai/aidecision.h:125
↓ 23 callersClassColour
library/colour.h:9
↓ 13 callersClassVehicleSheet
* Implements some static methods to display the stat sheet for a vehicle, vehicle type, vehicle * equipment, vehicle equipment type * To be used in
game/ui/general/vehiclesheet.h:16
↓ 8 callersClassBattleUnitTileHelper
game/state/battle/battle.h:59
↓ 6 callersClassAgentSheet
* Implements some static methods to display the stat sheet for an agent equipment item/itemtype * To be used in agent equipment and transaction scree
game/ui/general/agentsheet.h:12
↓ 6 callersClassFrame
game/state/rules/battle/battleunitanimationpack.h:33
↓ 6 callersClassSerializationException
framework/serialization/serialize.h:79
↓ 5 callersClassGameTime
game/state/gametime.h:17
↓ 5 callersClassInfoBlock
game/state/rules/battle/battleunitanimationpack.h:36
↓ 3 callersClassEconomyInfo
game/state/city/economyinfo.h:7
↓ 3 callersClassMessageBox
game/ui/general/messagebox.h:13
↓ 2 callersClassAEquipmentSheet
* Implements some methods to display the stat sheet for an agent equipment item/itemtype * To be used in agent equipment and transaction screens */
game/ui/general/aequipmentsheet.h:15
↓ 2 callersClassCollision
game/state/battle/battleitem.h:15
↓ 2 callersClassFormsEvent
game/ui/general/messagelogscreen.h:15
↓ 1 callersClassAIMovement
game/state/battle/battleunit.h:72
↓ 1 callersClassActiveTexture
framework/render/gl20/ogl_2_0_renderer.cpp:433
↓ 1 callersClassAgentPortrait
game/state/rules/agenttype.h:114
↓ 1 callersClassBindTexture
framework/render/gl20/ogl_2_0_renderer.cpp:469
↓ 1 callersClassConfigOption
framework/configfile.h:13
↓ 1 callersClassFlyingVehicleTileHelper
game/state/city/vehiclemission.h:30
↓ 1 callersClassGameBattleEvent
game/state/gameevent.h:149
↓ 1 callersClassOrganisationInfo
game/ui/components/controlgenerator.h:26
↓ 1 callersClassRGBImageLock
framework/image.h:120
↓ 1 callersClassSaveMetadata
Metadata of save archive displayed in savemenu */
game/state/savemanager.h:22
↓ 1 callersClassToStringVisitor
framework/configfile.cpp:67
ClassAEquipScreen
game/ui/general/aequipscreen.h:30
ClassAEquipment
game/state/rules/agenttype.h:18
ClassAEquipment
game/state/shared/agent.h:25
ClassAEquipment
game/state/shared/aequipment.h:27
ClassAEquipment
game/state/battle/battleitem.h:20
ClassAEquipment
game/state/battle/battle.h:44
ClassAEquipment
game/state/battle/ai/unitaihelper.h:11
ClassAEquipment
game/state/battle/ai/aidecision.h:11
ClassAEquipment
game/ui/general/aequipscreen.h:20
ClassAEquipment
game/ui/tileview/battleview.h:16
ClassAEquipmentType
game/state/gamestate.h:26
ClassAEquipmentType
game/state/city/research.h:19
ClassAEquipmentType
game/state/city/vehicle.h:65
ClassAEquipmentType
game/state/rules/aequipmenttype.h:35
ClassAEquipmentType
game/state/rules/agenttype.h:32
ClassAEquipmentType
game/state/shared/aequipment.h:23
ClassAEquipmentType
game/state/shared/organisation.h:30
ClassAEquipmentType
game/ui/components/controlgenerator.h:21
ClassAEquipmentType
game/ui/general/transactioncontrol.h:23
ClassAEquipmentType
game/ui/general/aequipscreen.h:21
ClassAEquipmentType
game/ui/base/recruitscreen.h:28
ClassAEquipmentType
game/ui/base/transactionscreen.h:30
ClassAEquipmentType
game/ui/tileview/battleview.h:17
ClassAIAction
game/state/battle/battleunit.h:71
ClassAIAction
game/state/battle/ai/aidecision.h:17
ClassAIBlockTactical
Represents tactical AI for every AI-controlled org in battle
game/state/battle/ai/tacticalai.h:40
ClassAIBlockUnit
game/state/battle/ai/unitai.h:45
ClassAIDecision
game/state/battle/battleunit.h:70
ClassAIMovement
game/state/battle/ai/unitaihelper.h:10
ClassAIMovement
game/state/battle/ai/aidecision.h:67
EnumAIType
game/state/rules/agenttype.h:31
EnumAIType
game/state/shared/agent.h:38
EnumAIType
Unit's AI type (AI may check this and act differently based on values here)
game/state/battle/ai/aitype.h:9
ClassAdjustTargetResult
game/state/city/vehiclemission.h:120
ClassAgent
game/state/gameevent.h:18
ClassAgent
game/state/city/research.h:16
ClassAgent
game/state/city/vehicle.h:78
ClassAgent
game/state/city/facility.h:9
ClassAgent
game/state/city/agentmission.h:16
ClassAgent
game/state/city/building.h:24
ClassAgent
game/state/city/city.h:32
ClassAgent
game/state/rules/battle/battlemap.h:16
ClassAgent
game/state/shared/agent.h:64
ClassAgent
game/state/battle/battle.h:58
ClassAgent
game/state/battle/battleunit.h:75
ClassAgent
game/ui/components/controlgenerator.h:11
ClassAgent
game/ui/components/agentassignment.h:12
ClassAgent
game/ui/components/locationscreen.h:10
ClassAgent
game/ui/general/transactioncontrol.h:12
ClassAgent
game/ui/general/aequipscreen.h:16
ClassAgent
game/ui/base/recruitscreen.h:17
ClassAgent
game/ui/base/transactionscreen.h:16
ClassAgent
game/ui/base/researchscreen.h:16
ClassAgent
game/ui/tileview/cityview.h:25
ClassAgent
game/ui/battle/battleprestart.h:15
ClassAgentArmorData
tools/extractors/common/aequipment.h:80
ClassAgentAssignment
game/ui/city/alertscreen.h:12
ClassAgentAssignment
game/ui/city/buildingscreen.h:12
ClassAgentAssignment
game/ui/components/agentassignment.h:19
ClassAgentAssignment
game/ui/components/locationscreen.h:14
ClassAgentBodyType
game/state/rules/agenttype.h:22
ClassAgentBodyType
game/state/shared/agent.h:29
ClassAgentEquipmentData
tools/extractors/common/aequipment.h:59
ClassAgentEquipmentInfo
All the info required to draw a single item info chunk, kept together to make it easier to track when something has changed and requires a re-draw
game/ui/tileview/battleview.h:51
ClassAgentEquipmentLayout
game/state/rules/agenttype.h:121
ClassAgentEquipmentSetBuiltInData
tools/extractors/common/aequipment.h:167
ClassAgentEquipmentSetBuiltInDataItem
tools/extractors/common/aequipment.h:161
ClassAgentEquipmentSetBuiltInDataWeapon
tools/extractors/common/aequipment.h:154
ClassAgentEquipmentSetScoreDataAlien
tools/extractors/common/aequipment.h:188
ClassAgentEquipmentSetScoreDataGrenade
tools/extractors/common/aequipment.h:183
ClassAgentEquipmentSetScoreDataHuman
tools/extractors/common/aequipment.h:199
ClassAgentEquipmentSetScoreDataWeapon
tools/extractors/common/aequipment.h:177
ClassAgentEquipmentSetScoreRequirement
tools/extractors/common/aequipment.h:210
ClassAgentGeneralData
tools/extractors/common/aequipment.h:112
ClassAgentGenerator
game/state/shared/agent.h:239
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