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github.com/OpenApoc/OpenApoc
/ types & classes
Types & classes
1,463 in github.com/OpenApoc/OpenApoc
⨍
Functions
3,245
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Types & classes
1,463
↓ 23 callers
Class
AIDecision
game/state/battle/ai/aidecision.h:125
↓ 23 callers
Class
Colour
library/colour.h:9
↓ 13 callers
Class
VehicleSheet
* Implements some static methods to display the stat sheet for a vehicle, vehicle type, vehicle * equipment, vehicle equipment type * To be used in
game/ui/general/vehiclesheet.h:16
↓ 8 callers
Class
BattleUnitTileHelper
game/state/battle/battle.h:59
↓ 6 callers
Class
AgentSheet
* Implements some static methods to display the stat sheet for an agent equipment item/itemtype * To be used in agent equipment and transaction scree
game/ui/general/agentsheet.h:12
↓ 6 callers
Class
Frame
game/state/rules/battle/battleunitanimationpack.h:33
↓ 6 callers
Class
SerializationException
framework/serialization/serialize.h:79
↓ 5 callers
Class
GameTime
game/state/gametime.h:17
↓ 5 callers
Class
InfoBlock
game/state/rules/battle/battleunitanimationpack.h:36
↓ 3 callers
Class
EconomyInfo
game/state/city/economyinfo.h:7
↓ 3 callers
Class
MessageBox
game/ui/general/messagebox.h:13
↓ 2 callers
Class
AEquipmentSheet
* Implements some methods to display the stat sheet for an agent equipment item/itemtype * To be used in agent equipment and transaction screens */
game/ui/general/aequipmentsheet.h:15
↓ 2 callers
Class
Collision
game/state/battle/battleitem.h:15
↓ 2 callers
Class
FormsEvent
game/ui/general/messagelogscreen.h:15
↓ 1 callers
Class
AIMovement
game/state/battle/battleunit.h:72
↓ 1 callers
Class
ActiveTexture
framework/render/gl20/ogl_2_0_renderer.cpp:433
↓ 1 callers
Class
AgentPortrait
game/state/rules/agenttype.h:114
↓ 1 callers
Class
BindTexture
framework/render/gl20/ogl_2_0_renderer.cpp:469
↓ 1 callers
Class
ConfigOption
framework/configfile.h:13
↓ 1 callers
Class
FlyingVehicleTileHelper
game/state/city/vehiclemission.h:30
↓ 1 callers
Class
GameBattleEvent
game/state/gameevent.h:149
↓ 1 callers
Class
OrganisationInfo
game/ui/components/controlgenerator.h:26
↓ 1 callers
Class
RGBImageLock
framework/image.h:120
↓ 1 callers
Class
SaveMetadata
Metadata of save archive displayed in savemenu */
game/state/savemanager.h:22
↓ 1 callers
Class
ToStringVisitor
framework/configfile.cpp:67
Class
AEquipScreen
game/ui/general/aequipscreen.h:30
Class
AEquipment
game/state/rules/agenttype.h:18
Class
AEquipment
game/state/shared/agent.h:25
Class
AEquipment
game/state/shared/aequipment.h:27
Class
AEquipment
game/state/battle/battleitem.h:20
Class
AEquipment
game/state/battle/battle.h:44
Class
AEquipment
game/state/battle/ai/unitaihelper.h:11
Class
AEquipment
game/state/battle/ai/aidecision.h:11
Class
AEquipment
game/ui/general/aequipscreen.h:20
Class
AEquipment
game/ui/tileview/battleview.h:16
Class
AEquipmentType
game/state/gamestate.h:26
Class
AEquipmentType
game/state/city/research.h:19
Class
AEquipmentType
game/state/city/vehicle.h:65
Class
AEquipmentType
game/state/rules/aequipmenttype.h:35
Class
AEquipmentType
game/state/rules/agenttype.h:32
Class
AEquipmentType
game/state/shared/aequipment.h:23
Class
AEquipmentType
game/state/shared/organisation.h:30
Class
AEquipmentType
game/ui/components/controlgenerator.h:21
Class
AEquipmentType
game/ui/general/transactioncontrol.h:23
Class
AEquipmentType
game/ui/general/aequipscreen.h:21
Class
AEquipmentType
game/ui/base/recruitscreen.h:28
Class
AEquipmentType
game/ui/base/transactionscreen.h:30
Class
AEquipmentType
game/ui/tileview/battleview.h:17
Class
AIAction
game/state/battle/battleunit.h:71
Class
AIAction
game/state/battle/ai/aidecision.h:17
Class
AIBlockTactical
Represents tactical AI for every AI-controlled org in battle
game/state/battle/ai/tacticalai.h:40
Class
AIBlockUnit
game/state/battle/ai/unitai.h:45
Class
AIDecision
game/state/battle/battleunit.h:70
Class
AIMovement
game/state/battle/ai/unitaihelper.h:10
Class
AIMovement
game/state/battle/ai/aidecision.h:67
Enum
AIType
game/state/rules/agenttype.h:31
Enum
AIType
game/state/shared/agent.h:38
Enum
AIType
Unit's AI type (AI may check this and act differently based on values here)
game/state/battle/ai/aitype.h:9
Class
AdjustTargetResult
game/state/city/vehiclemission.h:120
Class
Agent
game/state/gameevent.h:18
Class
Agent
game/state/city/research.h:16
Class
Agent
game/state/city/vehicle.h:78
Class
Agent
game/state/city/facility.h:9
Class
Agent
game/state/city/agentmission.h:16
Class
Agent
game/state/city/building.h:24
Class
Agent
game/state/city/city.h:32
Class
Agent
game/state/rules/battle/battlemap.h:16
Class
Agent
game/state/shared/agent.h:64
Class
Agent
game/state/battle/battle.h:58
Class
Agent
game/state/battle/battleunit.h:75
Class
Agent
game/ui/components/controlgenerator.h:11
Class
Agent
game/ui/components/agentassignment.h:12
Class
Agent
game/ui/components/locationscreen.h:10
Class
Agent
game/ui/general/transactioncontrol.h:12
Class
Agent
game/ui/general/aequipscreen.h:16
Class
Agent
game/ui/base/recruitscreen.h:17
Class
Agent
game/ui/base/transactionscreen.h:16
Class
Agent
game/ui/base/researchscreen.h:16
Class
Agent
game/ui/tileview/cityview.h:25
Class
Agent
game/ui/battle/battleprestart.h:15
Class
AgentArmorData
tools/extractors/common/aequipment.h:80
Class
AgentAssignment
game/ui/city/alertscreen.h:12
Class
AgentAssignment
game/ui/city/buildingscreen.h:12
Class
AgentAssignment
game/ui/components/agentassignment.h:19
Class
AgentAssignment
game/ui/components/locationscreen.h:14
Class
AgentBodyType
game/state/rules/agenttype.h:22
Class
AgentBodyType
game/state/shared/agent.h:29
Class
AgentEquipmentData
tools/extractors/common/aequipment.h:59
Class
AgentEquipmentInfo
All the info required to draw a single item info chunk, kept together to make it easier to track when something has changed and requires a re-draw
game/ui/tileview/battleview.h:51
Class
AgentEquipmentLayout
game/state/rules/agenttype.h:121
Class
AgentEquipmentSetBuiltInData
tools/extractors/common/aequipment.h:167
Class
AgentEquipmentSetBuiltInDataItem
tools/extractors/common/aequipment.h:161
Class
AgentEquipmentSetBuiltInDataWeapon
tools/extractors/common/aequipment.h:154
Class
AgentEquipmentSetScoreDataAlien
tools/extractors/common/aequipment.h:188
Class
AgentEquipmentSetScoreDataGrenade
tools/extractors/common/aequipment.h:183
Class
AgentEquipmentSetScoreDataHuman
tools/extractors/common/aequipment.h:199
Class
AgentEquipmentSetScoreDataWeapon
tools/extractors/common/aequipment.h:177
Class
AgentEquipmentSetScoreRequirement
tools/extractors/common/aequipment.h:210
Class
AgentGeneralData
tools/extractors/common/aequipment.h:112
Class
AgentGenerator
game/state/shared/agent.h:239
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