Metadata of save archive displayed in savemenu */
| 20 | |
| 21 | /* Metadata of save archive displayed in savemenu */ |
| 22 | class SaveMetadata |
| 23 | { |
| 24 | private: |
| 25 | UString name; |
| 26 | UString file; |
| 27 | UString difficulty; |
| 28 | time_t creationDate; |
| 29 | SaveType type; |
| 30 | uint64_t gameTicks; |
| 31 | |
| 32 | public: |
| 33 | SaveMetadata(); |
| 34 | ~SaveMetadata(); |
| 35 | SaveMetadata(UString name, UString file, time_t creationDate, SaveType type, |
| 36 | const sp<GameState> gameState); |
| 37 | SaveMetadata(const SaveMetadata &metdata, time_t creationDate, const sp<GameState> gameState); |
| 38 | |
| 39 | /* Deserialize given manifest document */ |
| 40 | bool deserializeManifest(SerializationArchive *archive, const UString &saveFileName); |
| 41 | |
| 42 | bool serializeManifest(SerializationArchive *archive) const; |
| 43 | |
| 44 | /* Creation date of save file (unix epoch) */ |
| 45 | time_t getCreationDate() const; |
| 46 | |
| 47 | /* Name of save game */ |
| 48 | const UString &getName() const; |
| 49 | |
| 50 | /* Path to file containing (or that will contain) save */ |
| 51 | const UString &getFile() const; |
| 52 | |
| 53 | /* Name of difficulty */ |
| 54 | const UString &getDifficulty() const; |
| 55 | |
| 56 | /* What kind of save is it */ |
| 57 | const SaveType &getType() const; |
| 58 | |
| 59 | uint64_t getGameTicks() const; |
| 60 | }; |
| 61 | |
| 62 | /* high level api for managing saved games */ |
| 63 | class SaveManager |