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/ functions
Functions
3,245 in github.com/OpenApoc/OpenApoc
⨍
Functions
3,245
◇
Types & classes
1,463
↓ 799 callers
Function
format
library/strings_format.h:9
↓ 597 callers
Function
tr
library/strings.cpp:11
↓ 553 callers
Method
end
library/line.h:143
↓ 516 callers
Method
setText
forms/label.cpp:84
↓ 468 callers
Method
empty
game/state/city/city.cpp:870
↓ 319 callers
Method
size
library/rect.h:43
↓ 294 callers
Method
addCallback
forms/control.cpp:1179
↓ 293 callers
Method
findControl
forms/control.cpp:825
↓ 284 callers
Method
insert
game/state/battle/battleforces.cpp:11
↓ 280 callers
Method
setVisible
game/state/battle/battle.cpp:1868
↓ 257 callers
Method
load
framework/render/gles30_v2/gleswrap_gles3.cpp:98
↓ 241 callers
Method
getTile
game/state/tilemap/tilemap.h:99
↓ 233 callers
Method
stageQueueCommand
framework/framework.cpp:1063
↓ 228 callers
Method
loadImage
framework/data.cpp:384
↓ 221 callers
Method
getAnimationEntry
tools/extractors/extract_unit_animation_packs.cpp:34
↓ 208 callers
Method
getPlayer
game/state/gamestate.cpp:128
↓ 168 callers
Method
type
framework/event.cpp:29
↓ 149 callers
Method
clear
game/state/city/vehicle.cpp:4013
↓ 136 callers
Method
get
game/state/city/base.cpp:23
↓ 135 callers
Method
size
framework/physfs_fs.cpp:173
↓ 132 callers
Function
dumpOption
framework/options.cpp:7
↓ 129 callers
Method
get
framework/configfile.cpp:406
↓ 124 callers
Method
get
tools/extractors/common/strtab.cpp:46
↓ 119 callers
Method
begin
game/ui/boot.cpp:23
↓ 111 callers
Method
setChecked
forms/checkbox.cpp:85
↓ 103 callers
Method
setImage
forms/graphic.cpp:112
↓ 101 callers
Method
set
framework/configfile.cpp:413
↓ 100 callers
Function
randBoundsInclusive
library/xorshift.h:148
↓ 97 callers
Method
getValue
forms/scrollbar.h:52
↓ 95 callers
Method
getOwningTile
game/state/tilemap/tileobject.h:68
↓ 86 callers
Method
click
forms/control.cpp:1184
↓ 84 callers
Method
draw
game/state/tilemap/tileobject_doodad.cpp:9
↓ 82 callers
Method
getType
game/state/city/scenery.cpp:1143
↓ 78 callers
Method
getBool
framework/configfile.cpp:404
↓ 75 callers
Method
isRelatedTo
game/state/shared/organisation.cpp:789
↓ 71 callers
Method
pushEvent
framework/framework.cpp:503
↓ 70 callers
Function
randBoundsExclusive
library/xorshift.h:138
↓ 70 callers
Method
reset
game/state/gamestate.cpp:1614
↓ 63 callers
Method
loadSample
framework/data.cpp:328
↓ 62 callers
Method
open
framework/physfs_fs.cpp:277
↓ 61 callers
Method
reset
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:453
↓ 57 callers
Function
pickRandom
library/xorshift.h:183
↓ 57 callers
Method
setValue
forms/scrollbar.cpp:31
↓ 56 callers
Method
getOwner
game/state/tilemap/tileobject_doodad.cpp:50
↓ 54 callers
Method
getForm
forms/ui.cpp:33
↓ 52 callers
Method
addNode
framework/serialization/serialize.cpp:262
↓ 52 callers
Method
begin
library/line.h:137
↓ 52 callers
Method
setDirty
forms/control.cpp:1200
↓ 51 callers
Method
count
tools/extractors/common/strtab.h:16
↓ 51 callers
Method
read
framework/fs/physfs_archiver_cue.cpp:571
↓ 50 callers
Function
canon_string
tools/extractors/common/canonstring.h:24
↓ 49 callers
Function
clamp
library/vec.h:23
↓ 49 callers
Method
clear
game/ui/general/agentsheet.cpp:136
↓ 48 callers
Method
getFirstItemInSlot
game/state/shared/agent.cpp:1293
↓ 47 callers
Method
addMission
game/state/city/vehicle.cpp:3081
↓ 47 callers
Method
eventOccured
game/ui/components/agentassignment.cpp:725
↓ 47 callers
Method
isLarge
So we can stop going ->isLarge() all the time
game/state/battle/battleunit.h:634
↓ 45 callers
Method
getAliens
game/state/gamestate.cpp:130
↓ 45 callers
Method
getFont
forms/ui.cpp:51
↓ 45 callers
Method
playSample
Position is assumed to be in 'map' units, gainMultiplier within 0 and 1
framework/sound.cpp:19
↓ 43 callers
Method
getTicks
game/state/gametime.cpp:210
↓ 42 callers
Method
getType
game/state/battle/battlemappart.cpp:1293
↓ 39 callers
Method
isConscious
game/state/battle/battleunit.cpp:1405
↓ 38 callers
Method
loadVoxelSlice
framework/data.cpp:184
↓ 37 callers
Method
isChecked
forms/checkbox.h:37
↓ 37 callers
Method
setMission
game/state/city/vehicle.cpp:3161
↓ 36 callers
Method
addItem
forms/listbox.cpp:275
↓ 36 callers
Method
display
game/ui/general/agentsheet.cpp:32
↓ 36 callers
Method
setSlice
library/voxel.cpp:45
↓ 34 callers
Method
getUnitIfPresent
game/state/tilemap/tile.cpp:471
↓ 34 callers
Method
isBodyStateAllowed
game/state/shared/agent.cpp:184
↓ 33 callers
Method
adjustRelationTo
game/state/shared/organisation.cpp:779
↓ 31 callers
Method
addObjectToMap
game/state/tilemap/tilemap.cpp:65
↓ 31 callers
Method
drawRect
framework/render/gl20/ogl_2_0_renderer.cpp:842
↓ 31 callers
Method
getString
framework/font.cpp:12
↓ 31 callers
Method
pushFormEvent
forms/control.cpp:1077
↓ 30 callers
Method
canFire
game/state/city/vequipment.cpp:277
↓ 30 callers
Method
stageGetPrevious
framework/framework.cpp:1059
↓ 29 callers
Method
getPosition
game/state/city/scenery.h:33
↓ 29 callers
Method
getType
game/state/battle/battleunit.cpp:1448
↓ 29 callers
Method
isGround
game/state/rules/city/vehicletype.cpp:48
↓ 29 callers
Function
makeUpQAnimationEntry
tools/extractors/extract_unit_animation_pack_q.cpp:13
↓ 28 callers
Method
getCenter
game/state/tilemap/tileobject.h:50
↓ 28 callers
Method
isAlive
game/state/city/scenery.cpp:1671
↓ 27 callers
Method
getAnimationEntryInv
tools/extractors/extractors.h:169
↓ 27 callers
Method
getPlayerBalance
Just a handy shortcut since it's shown on every single screen
game/state/gamestate.cpp:117
↓ 27 callers
Function
split
library/strings.cpp:83
↓ 25 callers
Method
drawLine
framework/render/gl20/ogl_2_0_renderer.cpp:1020
↓ 25 callers
Method
getParent
forms/control.cpp:857
↓ 25 callers
Method
tileIsValid
game/state/tilemap/tilemap.cpp:225
↓ 24 callers
Method
draw
framework/render/gl20/ogl_2_0_renderer.cpp:401
↓ 23 callers
Method
getPayloadType
game/state/shared/aequipment.cpp:886
↓ 23 callers
Method
removeFromMap
* Remove all tile objects that belongs to vehicle. */
game/state/city/vehicle.cpp:1417
↓ 22 callers
Method
getCivilian
game/state/gamestate.cpp:134
↓ 22 callers
Method
isDead
game/state/city/vehicle.cpp:2021
↓ 21 callers
Method
getUnit
game/state/tilemap/tileobject_battleunit.cpp:417
↓ 21 callers
Method
loadPalette
framework/data.cpp:661
↓ 21 callers
Method
push
framework/stagestack.cpp:7
↓ 21 callers
Method
reset
game/state/battle/ai/unitai.cpp:57
↓ 20 callers
Method
clear
forms/listbox.cpp:258
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