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Functions3,245 in github.com/OpenApoc/OpenApoc

↓ 799 callersFunctionformat
library/strings_format.h:9
↓ 597 callersFunctiontr
library/strings.cpp:11
↓ 553 callersMethodend
library/line.h:143
↓ 516 callersMethodsetText
forms/label.cpp:84
↓ 468 callersMethodempty
game/state/city/city.cpp:870
↓ 319 callersMethodsize
library/rect.h:43
↓ 294 callersMethodaddCallback
forms/control.cpp:1179
↓ 293 callersMethodfindControl
forms/control.cpp:825
↓ 284 callersMethodinsert
game/state/battle/battleforces.cpp:11
↓ 280 callersMethodsetVisible
game/state/battle/battle.cpp:1868
↓ 257 callersMethodload
framework/render/gles30_v2/gleswrap_gles3.cpp:98
↓ 241 callersMethodgetTile
game/state/tilemap/tilemap.h:99
↓ 233 callersMethodstageQueueCommand
framework/framework.cpp:1063
↓ 228 callersMethodloadImage
framework/data.cpp:384
↓ 221 callersMethodgetAnimationEntry
tools/extractors/extract_unit_animation_packs.cpp:34
↓ 208 callersMethodgetPlayer
game/state/gamestate.cpp:128
↓ 168 callersMethodtype
framework/event.cpp:29
↓ 149 callersMethodclear
game/state/city/vehicle.cpp:4013
↓ 136 callersMethodget
game/state/city/base.cpp:23
↓ 135 callersMethodsize
framework/physfs_fs.cpp:173
↓ 132 callersFunctiondumpOption
framework/options.cpp:7
↓ 129 callersMethodget
framework/configfile.cpp:406
↓ 124 callersMethodget
tools/extractors/common/strtab.cpp:46
↓ 119 callersMethodbegin
game/ui/boot.cpp:23
↓ 111 callersMethodsetChecked
forms/checkbox.cpp:85
↓ 103 callersMethodsetImage
forms/graphic.cpp:112
↓ 101 callersMethodset
framework/configfile.cpp:413
↓ 100 callersFunctionrandBoundsInclusive
library/xorshift.h:148
↓ 97 callersMethodgetValue
forms/scrollbar.h:52
↓ 95 callersMethodgetOwningTile
game/state/tilemap/tileobject.h:68
↓ 86 callersMethodclick
forms/control.cpp:1184
↓ 84 callersMethoddraw
game/state/tilemap/tileobject_doodad.cpp:9
↓ 82 callersMethodgetType
game/state/city/scenery.cpp:1143
↓ 78 callersMethodgetBool
framework/configfile.cpp:404
↓ 75 callersMethodisRelatedTo
game/state/shared/organisation.cpp:789
↓ 71 callersMethodpushEvent
framework/framework.cpp:503
↓ 70 callersFunctionrandBoundsExclusive
library/xorshift.h:138
↓ 70 callersMethodreset
game/state/gamestate.cpp:1614
↓ 63 callersMethodloadSample
framework/data.cpp:328
↓ 62 callersMethodopen
framework/physfs_fs.cpp:277
↓ 61 callersMethodreset
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:453
↓ 57 callersFunctionpickRandom
library/xorshift.h:183
↓ 57 callersMethodsetValue
forms/scrollbar.cpp:31
↓ 56 callersMethodgetOwner
game/state/tilemap/tileobject_doodad.cpp:50
↓ 54 callersMethodgetForm
forms/ui.cpp:33
↓ 52 callersMethodaddNode
framework/serialization/serialize.cpp:262
↓ 52 callersMethodbegin
library/line.h:137
↓ 52 callersMethodsetDirty
forms/control.cpp:1200
↓ 51 callersMethodcount
tools/extractors/common/strtab.h:16
↓ 51 callersMethodread
framework/fs/physfs_archiver_cue.cpp:571
↓ 50 callersFunctioncanon_string
tools/extractors/common/canonstring.h:24
↓ 49 callersFunctionclamp
library/vec.h:23
↓ 49 callersMethodclear
game/ui/general/agentsheet.cpp:136
↓ 48 callersMethodgetFirstItemInSlot
game/state/shared/agent.cpp:1293
↓ 47 callersMethodaddMission
game/state/city/vehicle.cpp:3081
↓ 47 callersMethodeventOccured
game/ui/components/agentassignment.cpp:725
↓ 47 callersMethodisLarge
So we can stop going ->isLarge() all the time
game/state/battle/battleunit.h:634
↓ 45 callersMethodgetAliens
game/state/gamestate.cpp:130
↓ 45 callersMethodgetFont
forms/ui.cpp:51
↓ 45 callersMethodplaySample
Position is assumed to be in 'map' units, gainMultiplier within 0 and 1
framework/sound.cpp:19
↓ 43 callersMethodgetTicks
game/state/gametime.cpp:210
↓ 42 callersMethodgetType
game/state/battle/battlemappart.cpp:1293
↓ 39 callersMethodisConscious
game/state/battle/battleunit.cpp:1405
↓ 38 callersMethodloadVoxelSlice
framework/data.cpp:184
↓ 37 callersMethodisChecked
forms/checkbox.h:37
↓ 37 callersMethodsetMission
game/state/city/vehicle.cpp:3161
↓ 36 callersMethodaddItem
forms/listbox.cpp:275
↓ 36 callersMethoddisplay
game/ui/general/agentsheet.cpp:32
↓ 36 callersMethodsetSlice
library/voxel.cpp:45
↓ 34 callersMethodgetUnitIfPresent
game/state/tilemap/tile.cpp:471
↓ 34 callersMethodisBodyStateAllowed
game/state/shared/agent.cpp:184
↓ 33 callersMethodadjustRelationTo
game/state/shared/organisation.cpp:779
↓ 31 callersMethodaddObjectToMap
game/state/tilemap/tilemap.cpp:65
↓ 31 callersMethoddrawRect
framework/render/gl20/ogl_2_0_renderer.cpp:842
↓ 31 callersMethodgetString
framework/font.cpp:12
↓ 31 callersMethodpushFormEvent
forms/control.cpp:1077
↓ 30 callersMethodcanFire
game/state/city/vequipment.cpp:277
↓ 30 callersMethodstageGetPrevious
framework/framework.cpp:1059
↓ 29 callersMethodgetPosition
game/state/city/scenery.h:33
↓ 29 callersMethodgetType
game/state/battle/battleunit.cpp:1448
↓ 29 callersMethodisGround
game/state/rules/city/vehicletype.cpp:48
↓ 29 callersFunctionmakeUpQAnimationEntry
tools/extractors/extract_unit_animation_pack_q.cpp:13
↓ 28 callersMethodgetCenter
game/state/tilemap/tileobject.h:50
↓ 28 callersMethodisAlive
game/state/city/scenery.cpp:1671
↓ 27 callersMethodgetAnimationEntryInv
tools/extractors/extractors.h:169
↓ 27 callersMethodgetPlayerBalance
Just a handy shortcut since it's shown on every single screen
game/state/gamestate.cpp:117
↓ 27 callersFunctionsplit
library/strings.cpp:83
↓ 25 callersMethoddrawLine
framework/render/gl20/ogl_2_0_renderer.cpp:1020
↓ 25 callersMethodgetParent
forms/control.cpp:857
↓ 25 callersMethodtileIsValid
game/state/tilemap/tilemap.cpp:225
↓ 24 callersMethoddraw
framework/render/gl20/ogl_2_0_renderer.cpp:401
↓ 23 callersMethodgetPayloadType
game/state/shared/aequipment.cpp:886
↓ 23 callersMethodremoveFromMap
* Remove all tile objects that belongs to vehicle. */
game/state/city/vehicle.cpp:1417
↓ 22 callersMethodgetCivilian
game/state/gamestate.cpp:134
↓ 22 callersMethodisDead
game/state/city/vehicle.cpp:2021
↓ 21 callersMethodgetUnit
game/state/tilemap/tileobject_battleunit.cpp:417
↓ 21 callersMethodloadPalette
framework/data.cpp:661
↓ 21 callersMethodpush
framework/stagestack.cpp:7
↓ 21 callersMethodreset
game/state/battle/ai/unitai.cpp:57
↓ 20 callersMethodclear
forms/listbox.cpp:258
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