| 48 | // Vector from object position to object center |
| 49 | virtual Vec3<float> getCenterOffset() const { return {0.0f, 0.0f, 0.0f}; } |
| 50 | virtual Vec3<float> getCenter() const { return getPosition() + getCenterOffset(); }; |
| 51 | |
| 52 | // Used to calculate draw order |
| 53 | virtual float getZOrder() const { return getCenter().z + (float)getType() / 1000.0f; } |
no outgoing calls
no test coverage detected