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Functions
3,245 in github.com/OpenApoc/OpenApoc
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Functions
3,245
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Types & classes
1,463
↓ 20 callers
Method
getATVMode
game/state/rules/city/scenerytiletype.cpp:32
↓ 20 callers
Method
getName
framework/font.cpp:66
↓ 20 callers
Method
getRestingPosition
Position for items and units to be located on
game/state/tilemap/tile.cpp:39
↓ 20 callers
Method
getScreenOffset
game/ui/tileview/tileview.cpp:137
↓ 20 callers
Method
pop
framework/stagestack.cpp:18
↓ 20 callers
Method
setColour
framework/palette.h:27
↓ 20 callers
Method
setData
forms/control.h:160
↓ 20 callers
Method
within
library/rect.h:19
↓ 19 callers
Method
die
game/state/city/base.cpp:80
↓ 19 callers
Method
enterBuilding
game/state/city/vehicle.cpp:1359
↓ 19 callers
Method
getAIType
game/state/battle/battleunit.cpp:1481
↓ 19 callers
Function
getProneOffset
tools/extractors/extract_unit_animation_pack_multi.cpp:22
↓ 19 callers
Method
getText
game/state/battle/battle.cpp:3726
↓ 19 callers
Method
getUsage
game/state/city/base.cpp:566
↓ 18 callers
Method
findCollision
game/state/tilemap/collision.cpp:23
↓ 18 callers
Method
getVehicle
game/state/tilemap/tileobject_vehicle.cpp:232
↓ 18 callers
Function
pushEquipmentSlot
tools/extractors/extract_agent_types.cpp:92
↓ 18 callers
Method
writeImage
framework/data.cpp:763
↓ 17 callers
Method
begin
game/ui/tileview/tileview.cpp:26
↓ 17 callers
Method
flush
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:1614
↓ 17 callers
Method
getAnimationPack
game/state/shared/agent.cpp:1235
↓ 17 callers
Method
getNode
framework/serialization/serialize.h:25
↓ 17 callers
Method
remove
game/state/shared/doodad.cpp:44
↓ 17 callers
Method
setDisplayType
game/ui/base/recruitscreen.cpp:191
↓ 16 callers
Method
getCanStand
game/state/tilemap/tile.cpp:105
↓ 16 callers
Method
getFontHeight
game/ui/components/controlgenerator.cpp:686
↓ 16 callers
Method
tileToOffsetScreenCoords
game/ui/tileview/tileview.h:113
↓ 15 callers
Method
getName
game/state/battle/ai/unitai.cpp:16
↓ 15 callers
Method
getNodeOpt
framework/serialization/serialize.cpp:270
↓ 15 callers
Method
getRelationTo
game/state/shared/organisation.cpp:758
↓ 15 callers
Method
makeUpAnimationEntry
tools/extractors/extract_unit_animation_packs.cpp:142
↓ 15 callers
Method
setParent
forms/control.cpp:878
↓ 14 callers
Method
ActiveTexture
framework/render/gl20/ogl_2_0_renderer.cpp:435
↓ 14 callers
Method
BindTexture
framework/render/gl20/ogl_2_0_renderer.cpp:471
↓ 14 callers
Method
dealDamage
game/state/rules/battle/damage.cpp:78
↓ 14 callers
Method
draw
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:487
↓ 14 callers
Method
drawFilledRect
framework/render/gl20/ogl_2_0_renderer.cpp:831
↓ 14 callers
Method
findShortestPath
game/state/tilemap/pathfinding.cpp:133
↓ 14 callers
Method
getHealth
game/state/city/vehicle.cpp:3332
↓ 14 callers
Method
getLocationOnScreen
forms/control.h:144
↓ 14 callers
Function
getPtime
game/state/gametime.cpp:32
↓ 14 callers
Method
parseOptions
framework/configfile.cpp:453
↓ 14 callers
Method
screenToTileCoords
game/ui/tileview/tileview.h:122
↓ 13 callers
Method
addMission
game/state/battle/battleunit.cpp:5612
↓ 13 callers
Method
configureFromXml
forms/control.cpp:453
↓ 13 callers
Function
fillAgentImagePacksByDefault
tools/extractors/extract_agent_types.cpp:78
↓ 13 callers
Method
getFrameCountBody
game/state/rules/battle/battleunitanimationpack.cpp:68
↓ 13 callers
Function
getFromLua
game/state/luagamestate_support.h:76
↓ 13 callers
Method
getMaxCargo
game/state/city/vehicle.cpp:3505
↓ 13 callers
Method
isVisible
game/state/rules/city/ufopaedia.cpp:10
↓ 13 callers
Method
setScreenCenterTile
game/ui/tileview/tileview.cpp:144
↓ 13 callers
Function
test_point_within
tests/test_rect.cpp:138
↓ 13 callers
Method
threadPoolEnqueue
framework/framework.h:105
↓ 13 callers
Function
to_u32string
library/strings.cpp:16
↓ 13 callers
Function
to_upper
library/strings.cpp:35
↓ 13 callers
Function
to_ustring
library/strings.cpp:23
↓ 12 callers
Method
canEnterTile
game/state/battle/battleunitmission.cpp:121
↓ 12 callers
Method
createAgent
game/state/shared/agent.cpp:62
↓ 12 callers
Method
gPrOff
Get Prone offset for facing
tools/extractors/extract_unit_animation_packs.cpp:136
↓ 12 callers
Method
getData
framework/image.cpp:116
↓ 12 callers
Method
getDistanceTo
game/state/tilemap/tileobject.cpp:81
↓ 12 callers
Method
getMaxHealth
game/state/city/vehicle.cpp:3326
↓ 12 callers
Method
getPosition
game/state/tilemap/tileobject_doodad.cpp:52
↓ 12 callers
Method
loadGame
game/state/savemanager.cpp:39
↓ 12 callers
Method
placeVehicle
game/state/city/city.cpp:716
↓ 12 callers
Method
setClickSound
forms/checkbox.cpp:83
↓ 12 callers
Method
uniform
framework/render/gl20/ogl_2_0_renderer.cpp:101
↓ 11 callers
Method
addEquipment
game/state/city/vehicle.cpp:3608
↓ 11 callers
Method
begin
game/ui/tileview/cityview.cpp:1617
↓ 11 callers
Method
canBeUsed
game/state/shared/aequipment.cpp:447
↓ 11 callers
Method
getCurrentHeight
Get unit's height in current situation
game/state/battle/battleunit.h:666
↓ 11 callers
Method
getLifetime
game/state/rules/battle/damage.cpp:122
↓ 11 callers
Method
getNumUnits
game/state/battle/battleforces.cpp:53
↓ 11 callers
Method
getPassable
game/state/tilemap/tile.cpp:160
↓ 11 callers
Method
isDead
game/state/battle/battleunit.cpp:1401
↓ 11 callers
Method
placeHazard
game/state/battle/battle.cpp:1268
↓ 11 callers
Method
readAll
framework/physfs_fs.cpp:196
↓ 11 callers
Method
removeEquipment
game/state/city/vehicle.cpp:3698
↓ 11 callers
Method
setPosition
game/state/tilemap/tileobject.cpp:91
↓ 11 callers
Method
setPosition
game/state/city/vehicle.cpp:3054
↓ 11 callers
Method
updateSprite
game/state/city/vehicle.cpp:2373
↓ 11 callers
Method
willCollapse
Whether mappart is queued to collapse
game/state/city/scenery.h:67
↓ 10 callers
Method
eventIsWithin
forms/control.cpp:1058
↓ 10 callers
Method
get
game/state/city/research.cpp:154
↓ 10 callers
Method
getAttribute
framework/serialization/serialize.cpp:314
↓ 10 callers
Method
getFloat
framework/configfile.cpp:405
↓ 10 callers
Method
getImage
forms/graphic.cpp:110
↓ 10 callers
Method
isComplete
game/state/city/research.cpp:20
↓ 10 callers
Function
readNode
Returns the value if "nodeName" child exists, else empty string
framework/modinfo.cpp:11
↓ 10 callers
Method
write
framework/serialization/serialize.cpp:231
↓ 9 callers
Method
assignToSquad
game/state/battle/battleunit.cpp:170
↓ 9 callers
Method
begin
game/ui/ufopaedia/ufopaediacategoryview.cpp:54
↓ 9 callers
Method
canEnterTile
game/state/city/vehiclemission.cpp:74
↓ 9 callers
Method
canFly
game/state/battle/battleunit.cpp:1498
↓ 9 callers
Method
clear
framework/stagestack.cpp:62
↓ 9 callers
Method
current
framework/stagestack.cpp:35
↓ 9 callers
Method
displayGetHeight
framework/framework.cpp:948
↓ 9 callers
Method
displayGetWidth
framework/framework.cpp:946
↓ 9 callers
Method
drawScaled
framework/render/gl20/ogl_2_0_renderer.cpp:770
↓ 9 callers
Method
getBit
library/voxel.cpp:8
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