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Functions3,245 in github.com/OpenApoc/OpenApoc

↓ 20 callersMethodgetATVMode
game/state/rules/city/scenerytiletype.cpp:32
↓ 20 callersMethodgetName
framework/font.cpp:66
↓ 20 callersMethodgetRestingPosition
Position for items and units to be located on
game/state/tilemap/tile.cpp:39
↓ 20 callersMethodgetScreenOffset
game/ui/tileview/tileview.cpp:137
↓ 20 callersMethodpop
framework/stagestack.cpp:18
↓ 20 callersMethodsetColour
framework/palette.h:27
↓ 20 callersMethodsetData
forms/control.h:160
↓ 20 callersMethodwithin
library/rect.h:19
↓ 19 callersMethoddie
game/state/city/base.cpp:80
↓ 19 callersMethodenterBuilding
game/state/city/vehicle.cpp:1359
↓ 19 callersMethodgetAIType
game/state/battle/battleunit.cpp:1481
↓ 19 callersFunctiongetProneOffset
tools/extractors/extract_unit_animation_pack_multi.cpp:22
↓ 19 callersMethodgetText
game/state/battle/battle.cpp:3726
↓ 19 callersMethodgetUsage
game/state/city/base.cpp:566
↓ 18 callersMethodfindCollision
game/state/tilemap/collision.cpp:23
↓ 18 callersMethodgetVehicle
game/state/tilemap/tileobject_vehicle.cpp:232
↓ 18 callersFunctionpushEquipmentSlot
tools/extractors/extract_agent_types.cpp:92
↓ 18 callersMethodwriteImage
framework/data.cpp:763
↓ 17 callersMethodbegin
game/ui/tileview/tileview.cpp:26
↓ 17 callersMethodflush
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:1614
↓ 17 callersMethodgetAnimationPack
game/state/shared/agent.cpp:1235
↓ 17 callersMethodgetNode
framework/serialization/serialize.h:25
↓ 17 callersMethodremove
game/state/shared/doodad.cpp:44
↓ 17 callersMethodsetDisplayType
game/ui/base/recruitscreen.cpp:191
↓ 16 callersMethodgetCanStand
game/state/tilemap/tile.cpp:105
↓ 16 callersMethodgetFontHeight
game/ui/components/controlgenerator.cpp:686
↓ 16 callersMethodtileToOffsetScreenCoords
game/ui/tileview/tileview.h:113
↓ 15 callersMethodgetName
game/state/battle/ai/unitai.cpp:16
↓ 15 callersMethodgetNodeOpt
framework/serialization/serialize.cpp:270
↓ 15 callersMethodgetRelationTo
game/state/shared/organisation.cpp:758
↓ 15 callersMethodmakeUpAnimationEntry
tools/extractors/extract_unit_animation_packs.cpp:142
↓ 15 callersMethodsetParent
forms/control.cpp:878
↓ 14 callersMethodActiveTexture
framework/render/gl20/ogl_2_0_renderer.cpp:435
↓ 14 callersMethodBindTexture
framework/render/gl20/ogl_2_0_renderer.cpp:471
↓ 14 callersMethoddealDamage
game/state/rules/battle/damage.cpp:78
↓ 14 callersMethoddraw
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:487
↓ 14 callersMethoddrawFilledRect
framework/render/gl20/ogl_2_0_renderer.cpp:831
↓ 14 callersMethodfindShortestPath
game/state/tilemap/pathfinding.cpp:133
↓ 14 callersMethodgetHealth
game/state/city/vehicle.cpp:3332
↓ 14 callersMethodgetLocationOnScreen
forms/control.h:144
↓ 14 callersFunctiongetPtime
game/state/gametime.cpp:32
↓ 14 callersMethodparseOptions
framework/configfile.cpp:453
↓ 14 callersMethodscreenToTileCoords
game/ui/tileview/tileview.h:122
↓ 13 callersMethodaddMission
game/state/battle/battleunit.cpp:5612
↓ 13 callersMethodconfigureFromXml
forms/control.cpp:453
↓ 13 callersFunctionfillAgentImagePacksByDefault
tools/extractors/extract_agent_types.cpp:78
↓ 13 callersMethodgetFrameCountBody
game/state/rules/battle/battleunitanimationpack.cpp:68
↓ 13 callersFunctiongetFromLua
game/state/luagamestate_support.h:76
↓ 13 callersMethodgetMaxCargo
game/state/city/vehicle.cpp:3505
↓ 13 callersMethodisVisible
game/state/rules/city/ufopaedia.cpp:10
↓ 13 callersMethodsetScreenCenterTile
game/ui/tileview/tileview.cpp:144
↓ 13 callersFunctiontest_point_within
tests/test_rect.cpp:138
↓ 13 callersMethodthreadPoolEnqueue
framework/framework.h:105
↓ 13 callersFunctionto_u32string
library/strings.cpp:16
↓ 13 callersFunctionto_upper
library/strings.cpp:35
↓ 13 callersFunctionto_ustring
library/strings.cpp:23
↓ 12 callersMethodcanEnterTile
game/state/battle/battleunitmission.cpp:121
↓ 12 callersMethodcreateAgent
game/state/shared/agent.cpp:62
↓ 12 callersMethodgPrOff
Get Prone offset for facing
tools/extractors/extract_unit_animation_packs.cpp:136
↓ 12 callersMethodgetData
framework/image.cpp:116
↓ 12 callersMethodgetDistanceTo
game/state/tilemap/tileobject.cpp:81
↓ 12 callersMethodgetMaxHealth
game/state/city/vehicle.cpp:3326
↓ 12 callersMethodgetPosition
game/state/tilemap/tileobject_doodad.cpp:52
↓ 12 callersMethodloadGame
game/state/savemanager.cpp:39
↓ 12 callersMethodplaceVehicle
game/state/city/city.cpp:716
↓ 12 callersMethodsetClickSound
forms/checkbox.cpp:83
↓ 12 callersMethoduniform
framework/render/gl20/ogl_2_0_renderer.cpp:101
↓ 11 callersMethodaddEquipment
game/state/city/vehicle.cpp:3608
↓ 11 callersMethodbegin
game/ui/tileview/cityview.cpp:1617
↓ 11 callersMethodcanBeUsed
game/state/shared/aequipment.cpp:447
↓ 11 callersMethodgetCurrentHeight
Get unit's height in current situation
game/state/battle/battleunit.h:666
↓ 11 callersMethodgetLifetime
game/state/rules/battle/damage.cpp:122
↓ 11 callersMethodgetNumUnits
game/state/battle/battleforces.cpp:53
↓ 11 callersMethodgetPassable
game/state/tilemap/tile.cpp:160
↓ 11 callersMethodisDead
game/state/battle/battleunit.cpp:1401
↓ 11 callersMethodplaceHazard
game/state/battle/battle.cpp:1268
↓ 11 callersMethodreadAll
framework/physfs_fs.cpp:196
↓ 11 callersMethodremoveEquipment
game/state/city/vehicle.cpp:3698
↓ 11 callersMethodsetPosition
game/state/tilemap/tileobject.cpp:91
↓ 11 callersMethodsetPosition
game/state/city/vehicle.cpp:3054
↓ 11 callersMethodupdateSprite
game/state/city/vehicle.cpp:2373
↓ 11 callersMethodwillCollapse
Whether mappart is queued to collapse
game/state/city/scenery.h:67
↓ 10 callersMethodeventIsWithin
forms/control.cpp:1058
↓ 10 callersMethodget
game/state/city/research.cpp:154
↓ 10 callersMethodgetAttribute
framework/serialization/serialize.cpp:314
↓ 10 callersMethodgetFloat
framework/configfile.cpp:405
↓ 10 callersMethodgetImage
forms/graphic.cpp:110
↓ 10 callersMethodisComplete
game/state/city/research.cpp:20
↓ 10 callersFunctionreadNode
Returns the value if "nodeName" child exists, else empty string
framework/modinfo.cpp:11
↓ 10 callersMethodwrite
framework/serialization/serialize.cpp:231
↓ 9 callersMethodassignToSquad
game/state/battle/battleunit.cpp:170
↓ 9 callersMethodbegin
game/ui/ufopaedia/ufopaediacategoryview.cpp:54
↓ 9 callersMethodcanEnterTile
game/state/city/vehiclemission.cpp:74
↓ 9 callersMethodcanFly
game/state/battle/battleunit.cpp:1498
↓ 9 callersMethodclear
framework/stagestack.cpp:62
↓ 9 callersMethodcurrent
framework/stagestack.cpp:35
↓ 9 callersMethoddisplayGetHeight
framework/framework.cpp:948
↓ 9 callersMethoddisplayGetWidth
framework/framework.cpp:946
↓ 9 callersMethoddrawScaled
framework/render/gl20/ogl_2_0_renderer.cpp:770
↓ 9 callersMethodgetBit
library/voxel.cpp:8
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