Get Prone offset for facing
| 134 | |
| 135 | // Get Prone offset for facing |
| 136 | Vec2<int> InitialGameStateExtractor::gPrOff(Vec2<int> facing) const |
| 137 | { |
| 138 | // 48 = tile_x, 24 = tile_y |
| 139 | return {(facing.x - facing.y) * 48 / 8, (facing.x + facing.y) * 24 / 8}; |
| 140 | } |
| 141 | |
| 142 | sp<BattleUnitAnimationPack::AnimationEntry> |
| 143 | InitialGameStateExtractor::makeUpAnimationEntry(int from, int count, int fromS, int countS, |
no outgoing calls
no test coverage detected