| 99 | } |
| 100 | |
| 101 | void uniform(GLuint loc, Colour c) |
| 102 | { |
| 103 | gl20::Uniform4f(loc, c.r / 255.0f, c.g / 255.0f, c.b / 255.0f, c.a / 255.0f); |
| 104 | } |
| 105 | |
| 106 | void uniform(GLuint loc, Vec2<float> v) { gl20::Uniform2f(loc, v.x, v.y); } |
| 107 | void uniform(GLuint loc, Vec2<int> v) |
no outgoing calls
no test coverage detected