| 37 | {SaveType::Auto, "Autosave"}}; |
| 38 | |
| 39 | std::shared_future<void> SaveManager::loadGame(const SaveMetadata &metadata, |
| 40 | sp<GameState> state) const |
| 41 | { |
| 42 | return loadGame(metadata.getFile(), state); |
| 43 | } |
| 44 | |
| 45 | std::shared_future<void> SaveManager::loadGame(const UString &savePath, sp<GameState> state) const |
| 46 | { |