| 69 | } |
| 70 | |
| 71 | int main(int argc, char **argv) |
| 72 | { |
| 73 | OpenApoc::config().addPositionalArgument("common", "Common gamestate to load"); |
| 74 | OpenApoc::config().addPositionalArgument("gamestate", "Gamestate to load"); |
| 75 | |
| 76 | if (OpenApoc::config().parseOptions(argc, argv)) |
| 77 | { |
| 78 | return EXIT_FAILURE; |
| 79 | } |
| 80 | |
| 81 | auto gamestate_name = OpenApoc::config().getString("gamestate"); |
| 82 | if (gamestate_name.empty()) |
| 83 | { |
| 84 | std::cerr << "Must provide gamestate\n"; |
| 85 | OpenApoc::config().showHelp(); |
| 86 | return EXIT_FAILURE; |
| 87 | } |
| 88 | auto common_name = OpenApoc::config().getString("common"); |
| 89 | if (common_name.empty()) |
| 90 | { |
| 91 | std::cerr << "Must provide common gamestate\n"; |
| 92 | OpenApoc::config().showHelp(); |
| 93 | return EXIT_FAILURE; |
| 94 | } |
| 95 | |
| 96 | OpenApoc::Framework fw("OpenApoc", false); |
| 97 | |
| 98 | LogInfo("Loading \"%s\"", gamestate_name); |
| 99 | |
| 100 | auto state = OpenApoc::mksp<OpenApoc::GameState>(); |
| 101 | |
| 102 | { |
| 103 | auto state2 = OpenApoc::mksp<OpenApoc::GameState>(); |
| 104 | if (*state != *state2) |
| 105 | { |
| 106 | LogError("Empty gamestate failed comparison"); |
| 107 | return EXIT_FAILURE; |
| 108 | } |
| 109 | } |
| 110 | if (!state->loadGame(common_name)) |
| 111 | { |
| 112 | LogError("Failed to load gamestate_common"); |
| 113 | return EXIT_FAILURE; |
| 114 | } |
| 115 | |
| 116 | if (!state->loadGame(gamestate_name)) |
| 117 | { |
| 118 | LogError("Failed to load supplied gamestate"); |
| 119 | return EXIT_FAILURE; |
| 120 | } |
| 121 | LogInfo("Testing non-started non-inited state"); |
| 122 | if (!test_gamestate_serialization(state)) |
| 123 | { |
| 124 | LogError("Serialization test failed for non-started non-inited game"); |
| 125 | return EXIT_FAILURE; |
| 126 | } |
| 127 | |
| 128 | LogInfo("Testing started non-inited state"); |
nothing calls this directly
no test coverage detected