| 31 | void BootUp::eventOccurred(Event *e) { std::ignore = e; } |
| 32 | |
| 33 | void BootUp::update() |
| 34 | { |
| 35 | bool skipIntro = Options::skipIntroOption.get(); |
| 36 | // The first forms instance causes it to get loaded |
| 37 | sp<GameState> loadedState; |
| 38 | std::shared_future<void> loadTask; |
| 39 | bool loadGame = false; |
| 40 | |
| 41 | fw().setupModDataPaths(); |
| 42 | fw().jukebox->loadPlaylists(); |
| 43 | |
| 44 | if (Options::loadGameOption.get().empty()) |
| 45 | { |
| 46 | loadTask = fw().threadPoolEnqueue([]() { |
| 47 | auto &ui_instance = ui(); |
| 48 | std::ignore = ui_instance; |
| 49 | }); |
| 50 | } |
| 51 | else |
| 52 | { |
| 53 | loadGame = true; |
| 54 | auto path = Options::loadGameOption.get(); |
| 55 | loadedState = mksp<GameState>(); |
| 56 | loadTask = fw().threadPoolEnqueue([loadedState, path]() { |
| 57 | auto &ui_instance = ui(); |
| 58 | std::ignore = ui_instance; |
| 59 | LogWarning("Loading save \"%s\"", path); |
| 60 | |
| 61 | if (!loadedState->loadGame(path)) |
| 62 | { |
| 63 | LogError("Failed to load supplied game \"%s\"", path); |
| 64 | } |
| 65 | loadedState->initState(); |
| 66 | }); |
| 67 | } |
| 68 | |
| 69 | sp<Stage> nextScreen; |
| 70 | if (loadGame == true) |
| 71 | { |
| 72 | nextScreen = |
| 73 | mksp<LoadingScreen>(nullptr, std::move(loadTask), [loadedState]() -> sp<Stage> { |
| 74 | if (loadedState->current_battle) |
| 75 | { |
| 76 | return mksp<BattleView>(loadedState); |
| 77 | } |
| 78 | else |
| 79 | { |
| 80 | return mksp<CityView>(loadedState); |
| 81 | } |
| 82 | }); |
| 83 | } |
| 84 | else |
| 85 | { |
| 86 | nextScreen = mksp<LoadingScreen>(nullptr, std::move(loadTask), |
| 87 | []() -> sp<Stage> { return mksp<MainMenu>(); }); |
| 88 | } |
| 89 | |
| 90 | fw().stageQueueCommand( |
nothing calls this directly
no test coverage detected