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Functions
3,245 in github.com/OpenApoc/OpenApoc
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Functions
3,245
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Types & classes
1,463
↓ 9 callers
Method
getDistance
game/state/city/agentmission.cpp:137
↓ 9 callers
Method
getFontWidth
framework/font.cpp:44
↓ 9 callers
Method
getPreferredPosition
game/state/city/vehicle.cpp:3709
↓ 9 callers
Method
getWeight
game/state/city/vehicle.cpp:3472
↓ 9 callers
Method
isMovementStateAllowed
game/state/shared/agent.cpp:210
↓ 9 callers
Method
message
game/state/gameevent.cpp:66
↓ 9 callers
Function
mix
library/vec.h:21
↓ 9 callers
Method
setAttribute
framework/serialization/serialize.cpp:319
↓ 9 callers
Method
setMaximum
forms/scrollbar.cpp:59
↓ 9 callers
Method
setPalette
framework/render/gl20/ogl_2_0_renderer.cpp:736
↓ 9 callers
Method
setSelectedVehicle
game/ui/base/vequipscreen.cpp:513
↓ 9 callers
Function
test_rect_intersects
tests/test_rect.cpp:154
↓ 8 callers
Method
begin
game/ui/general/aequipscreen.cpp:131
↓ 8 callers
Method
canEnterTile
game/state/city/agentmission.cpp:27
↓ 8 callers
Method
canMove
game/state/battle/battleunit.cpp:1503
↓ 8 callers
Method
cancelCollapse
game/state/city/scenery.cpp:37
↓ 8 callers
Method
die
game/state/battle/battleitem.cpp:25
↓ 8 callers
Method
dumpVoxelView
game/state/tilemap/tilemap.cpp:240
↓ 8 callers
Method
getMinimum
forms/scrollbar.h:53
↓ 8 callers
Method
getNextSiblingOpt
framework/serialization/serialize.cpp:280
↓ 8 callers
Method
getSp
game/state/stateobject.h:181
↓ 8 callers
Method
getVoxelCentrePosition
game/state/tilemap/tileobject_doodad.cpp:90
↓ 8 callers
Method
getWeek
game/state/gametime.cpp:135
↓ 8 callers
Method
init
game/ui/components/controlgenerator.cpp:38
↓ 8 callers
Method
newRoot
framework/serialization/serialize.cpp:176
↓ 8 callers
Method
placeDoodad
game/state/city/city.cpp:673
↓ 8 callers
Function
randBool
library/xorshift.h:143
↓ 8 callers
Method
replaceItem
forms/listbox.cpp:287
↓ 8 callers
Method
satisfied
game/state/city/research.cpp:32
↓ 8 callers
Method
setSelected
forms/listbox.cpp:472
↓ 8 callers
Method
setState
forms/tristatebox.cpp:99
↓ 8 callers
Method
start
game/state/city/agentmission.cpp:372
↓ 8 callers
Method
startFalling
game/state/city/vehicle.cpp:1927
↓ 8 callers
Function
test_32_8_roundtrip
tests/test_unicode.cpp:7
↓ 8 callers
Function
test_one_rect_compaction
tests/test_rect.cpp:12
↓ 8 callers
Function
to_lower
library/strings.cpp:49
↓ 8 callers
Method
updateEquipment
game/ui/components/equipscreen.cpp:210
↓ 8 callers
Method
willCollapse
Whether mappart is queued to collapse
game/state/battle/battlemappart.h:67
↓ 7 callers
Method
addPositionalArgument
framework/configfile.cpp:448
↓ 7 callers
Method
addTicks
game/state/gametime.cpp:231
↓ 7 callers
Method
canAddEquipment
game/state/city/vehicle.cpp:3545
↓ 7 callers
Method
draw
game/state/tilemap/tileobject_vehicle.cpp:17
↓ 7 callers
Method
drawTinted
game/state/tilemap/tileobject.cpp:26
↓ 7 callers
Method
getGuardCount
Returns 100% +- 25%, with a max of 20
game/state/shared/organisation.cpp:23
↓ 7 callers
Method
getInt
framework/configfile.cpp:403
↓ 7 callers
Method
getLayerCount
game/state/tilemap/tilemap.cpp:223
↓ 7 callers
Method
getMaximum
forms/scrollbar.h:54
↓ 7 callers
Method
getPassengers
game/state/city/vehicle.cpp:3503
↓ 7 callers
Method
getRoot
framework/serialization/serialize.cpp:188
↓ 7 callers
Method
getTotal
game/state/gamestate.cpp:1608
↓ 7 callers
Method
isEmpty
game/state/battle/ai/aidecision.cpp:205
↓ 7 callers
Method
loadAmmo
game/state/shared/aequipment.cpp:326
↓ 7 callers
Function
makeUpEggAnimationEntry
tools/extractors/extract_unit_animation_pack_egg.cpp:13
↓ 7 callers
Method
prime
game/state/shared/aequipment.cpp:620
↓ 7 callers
Method
provideService
game/state/city/vehicle.cpp:1552
↓ 7 callers
Method
setBit
library/voxel.cpp:18
↓ 7 callers
Method
setDepressedImage
forms/graphicbutton.cpp:144
↓ 7 callers
Method
setMission
game/state/shared/agent.cpp:856
↓ 7 callers
Method
setMovementMode
game/state/battle/battleunit.cpp:5348
↓ 7 callers
Method
shipmentsTotal
* Get total shipment orders from(+) and to(-) the base (economy). * @param baseIdx - 0-7 for bases, 8 for economy * @return - total sum of shipment
game/ui/general/transactioncontrol.cpp:840
↓ 6 callers
Method
addMission
game/state/shared/agent.cpp:842
↓ 6 callers
Method
applyDamage
Returns true if sound and doodad were handled by it
game/state/battle/battleitem.cpp:89
↓ 6 callers
Method
begin
game/ui/tileview/battleview.cpp:1287
↓ 6 callers
Method
cancelCollapse
game/state/battle/battlemappart.cpp:1322
↓ 6 callers
Function
check_voxel
tests/test_voxel.cpp:13
↓ 6 callers
Method
create
framework/imageloader/pcx.cpp:168
↓ 6 callers
Method
die
game/state/shared/agent.cpp:933
↓ 6 callers
Method
displayGetSize
framework/framework.cpp:950
↓ 6 callers
Method
doesImpactDamage
True if this damage type deals damage on initial impact
game/state/rules/battle/damage.h:93
↓ 6 callers
Function
draw
game/state/rules/battle/battleunitanimationpack.cpp:224
↓ 6 callers
Function
ends_with
library/strings.cpp:63
↓ 6 callers
Method
findPath
game/state/tilemap/pathfinding.cpp:1473
↓ 6 callers
Method
forceComplete
game/state/city/research.cpp:26
↓ 6 callers
Method
forcedCloseScreen
game/ui/base/transactionscreen.cpp:641
↓ 6 callers
Method
getCargo
game/state/city/vehicle.cpp:3511
↓ 6 callers
Method
getDTypeId
tools/extractors/common/tacp.h:45
↓ 6 callers
Method
getDataDir
framework/framework.cpp:55
↓ 6 callers
Method
getDay
game/state/gametime.cpp:177
↓ 6 callers
Method
getFiringRange
game/state/city/vehicle.cpp:3038
↓ 6 callers
Function
getFromLua
framework/luaframework.cpp:21
↓ 6 callers
Method
getHazard
game/state/tilemap/tileobject_battlehazard.cpp:56
↓ 6 callers
Method
getHours
game/state/gametime.cpp:184
↓ 6 callers
Method
getItem
game/state/tilemap/tileobject_battleitem.cpp:58
↓ 6 callers
Method
getLeftIndex
Getter for the left side index.
game/ui/general/transactioncontrol.h:64
↓ 6 callers
Method
getMaxBio
game/state/city/vehicle.cpp:3525
↓ 6 callers
Method
getMaxPassengers
game/state/city/vehicle.cpp:3497
↓ 6 callers
Method
getMaxShield
game/state/city/vehicle.cpp:3334
↓ 6 callers
Method
getNodeReq
framework/serialization/serialize.cpp:18
↓ 6 callers
Method
getOrgId
tools/extractors/common/ufo2p.h:99
↓ 6 callers
Function
getPsiCost
game/state/battle/battleunit.cpp:32
↓ 6 callers
Method
getRightIndex
Getter for the right side index.
game/ui/general/transactioncontrol.h:68
↓ 6 callers
Method
getSampleSize
framework/sound.h:31
↓ 6 callers
Function
handleLuaError
framework/luaframework.cpp:243
↓ 6 callers
Method
isAlive
game/state/battle/battlemappart.cpp:1309
↓ 6 callers
Method
isMoving
game/state/battle/battleunit.cpp:1428
↓ 6 callers
Method
leaveBuilding
game/state/city/vehicle.cpp:1335
↓ 6 callers
Method
loadImageSet
framework/data.cpp:271
↓ 6 callers
Method
loseMorale
game/state/rules/agenttype.h:93
↓ 6 callers
Method
placeDoodad
game/state/battle/battle.cpp:1126
↓ 6 callers
Function
pushToLua
framework/luaframework.h:106
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