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Functions3,245 in github.com/OpenApoc/OpenApoc

↓ 9 callersMethodgetDistance
game/state/city/agentmission.cpp:137
↓ 9 callersMethodgetFontWidth
framework/font.cpp:44
↓ 9 callersMethodgetPreferredPosition
game/state/city/vehicle.cpp:3709
↓ 9 callersMethodgetWeight
game/state/city/vehicle.cpp:3472
↓ 9 callersMethodisMovementStateAllowed
game/state/shared/agent.cpp:210
↓ 9 callersMethodmessage
game/state/gameevent.cpp:66
↓ 9 callersFunctionmix
library/vec.h:21
↓ 9 callersMethodsetAttribute
framework/serialization/serialize.cpp:319
↓ 9 callersMethodsetMaximum
forms/scrollbar.cpp:59
↓ 9 callersMethodsetPalette
framework/render/gl20/ogl_2_0_renderer.cpp:736
↓ 9 callersMethodsetSelectedVehicle
game/ui/base/vequipscreen.cpp:513
↓ 9 callersFunctiontest_rect_intersects
tests/test_rect.cpp:154
↓ 8 callersMethodbegin
game/ui/general/aequipscreen.cpp:131
↓ 8 callersMethodcanEnterTile
game/state/city/agentmission.cpp:27
↓ 8 callersMethodcanMove
game/state/battle/battleunit.cpp:1503
↓ 8 callersMethodcancelCollapse
game/state/city/scenery.cpp:37
↓ 8 callersMethoddie
game/state/battle/battleitem.cpp:25
↓ 8 callersMethoddumpVoxelView
game/state/tilemap/tilemap.cpp:240
↓ 8 callersMethodgetMinimum
forms/scrollbar.h:53
↓ 8 callersMethodgetNextSiblingOpt
framework/serialization/serialize.cpp:280
↓ 8 callersMethodgetSp
game/state/stateobject.h:181
↓ 8 callersMethodgetVoxelCentrePosition
game/state/tilemap/tileobject_doodad.cpp:90
↓ 8 callersMethodgetWeek
game/state/gametime.cpp:135
↓ 8 callersMethodinit
game/ui/components/controlgenerator.cpp:38
↓ 8 callersMethodnewRoot
framework/serialization/serialize.cpp:176
↓ 8 callersMethodplaceDoodad
game/state/city/city.cpp:673
↓ 8 callersFunctionrandBool
library/xorshift.h:143
↓ 8 callersMethodreplaceItem
forms/listbox.cpp:287
↓ 8 callersMethodsatisfied
game/state/city/research.cpp:32
↓ 8 callersMethodsetSelected
forms/listbox.cpp:472
↓ 8 callersMethodsetState
forms/tristatebox.cpp:99
↓ 8 callersMethodstart
game/state/city/agentmission.cpp:372
↓ 8 callersMethodstartFalling
game/state/city/vehicle.cpp:1927
↓ 8 callersFunctiontest_32_8_roundtrip
tests/test_unicode.cpp:7
↓ 8 callersFunctiontest_one_rect_compaction
tests/test_rect.cpp:12
↓ 8 callersFunctionto_lower
library/strings.cpp:49
↓ 8 callersMethodupdateEquipment
game/ui/components/equipscreen.cpp:210
↓ 8 callersMethodwillCollapse
Whether mappart is queued to collapse
game/state/battle/battlemappart.h:67
↓ 7 callersMethodaddPositionalArgument
framework/configfile.cpp:448
↓ 7 callersMethodaddTicks
game/state/gametime.cpp:231
↓ 7 callersMethodcanAddEquipment
game/state/city/vehicle.cpp:3545
↓ 7 callersMethoddraw
game/state/tilemap/tileobject_vehicle.cpp:17
↓ 7 callersMethoddrawTinted
game/state/tilemap/tileobject.cpp:26
↓ 7 callersMethodgetGuardCount
Returns 100% +- 25%, with a max of 20
game/state/shared/organisation.cpp:23
↓ 7 callersMethodgetInt
framework/configfile.cpp:403
↓ 7 callersMethodgetLayerCount
game/state/tilemap/tilemap.cpp:223
↓ 7 callersMethodgetMaximum
forms/scrollbar.h:54
↓ 7 callersMethodgetPassengers
game/state/city/vehicle.cpp:3503
↓ 7 callersMethodgetRoot
framework/serialization/serialize.cpp:188
↓ 7 callersMethodgetTotal
game/state/gamestate.cpp:1608
↓ 7 callersMethodisEmpty
game/state/battle/ai/aidecision.cpp:205
↓ 7 callersMethodloadAmmo
game/state/shared/aequipment.cpp:326
↓ 7 callersFunctionmakeUpEggAnimationEntry
tools/extractors/extract_unit_animation_pack_egg.cpp:13
↓ 7 callersMethodprime
game/state/shared/aequipment.cpp:620
↓ 7 callersMethodprovideService
game/state/city/vehicle.cpp:1552
↓ 7 callersMethodsetBit
library/voxel.cpp:18
↓ 7 callersMethodsetDepressedImage
forms/graphicbutton.cpp:144
↓ 7 callersMethodsetMission
game/state/shared/agent.cpp:856
↓ 7 callersMethodsetMovementMode
game/state/battle/battleunit.cpp:5348
↓ 7 callersMethodshipmentsTotal
* Get total shipment orders from(+) and to(-) the base (economy). * @param baseIdx - 0-7 for bases, 8 for economy * @return - total sum of shipment
game/ui/general/transactioncontrol.cpp:840
↓ 6 callersMethodaddMission
game/state/shared/agent.cpp:842
↓ 6 callersMethodapplyDamage
Returns true if sound and doodad were handled by it
game/state/battle/battleitem.cpp:89
↓ 6 callersMethodbegin
game/ui/tileview/battleview.cpp:1287
↓ 6 callersMethodcancelCollapse
game/state/battle/battlemappart.cpp:1322
↓ 6 callersFunctioncheck_voxel
tests/test_voxel.cpp:13
↓ 6 callersMethodcreate
framework/imageloader/pcx.cpp:168
↓ 6 callersMethoddie
game/state/shared/agent.cpp:933
↓ 6 callersMethoddisplayGetSize
framework/framework.cpp:950
↓ 6 callersMethoddoesImpactDamage
True if this damage type deals damage on initial impact
game/state/rules/battle/damage.h:93
↓ 6 callersFunctiondraw
game/state/rules/battle/battleunitanimationpack.cpp:224
↓ 6 callersFunctionends_with
library/strings.cpp:63
↓ 6 callersMethodfindPath
game/state/tilemap/pathfinding.cpp:1473
↓ 6 callersMethodforceComplete
game/state/city/research.cpp:26
↓ 6 callersMethodforcedCloseScreen
game/ui/base/transactionscreen.cpp:641
↓ 6 callersMethodgetCargo
game/state/city/vehicle.cpp:3511
↓ 6 callersMethodgetDTypeId
tools/extractors/common/tacp.h:45
↓ 6 callersMethodgetDataDir
framework/framework.cpp:55
↓ 6 callersMethodgetDay
game/state/gametime.cpp:177
↓ 6 callersMethodgetFiringRange
game/state/city/vehicle.cpp:3038
↓ 6 callersFunctiongetFromLua
framework/luaframework.cpp:21
↓ 6 callersMethodgetHazard
game/state/tilemap/tileobject_battlehazard.cpp:56
↓ 6 callersMethodgetHours
game/state/gametime.cpp:184
↓ 6 callersMethodgetItem
game/state/tilemap/tileobject_battleitem.cpp:58
↓ 6 callersMethodgetLeftIndex
Getter for the left side index.
game/ui/general/transactioncontrol.h:64
↓ 6 callersMethodgetMaxBio
game/state/city/vehicle.cpp:3525
↓ 6 callersMethodgetMaxPassengers
game/state/city/vehicle.cpp:3497
↓ 6 callersMethodgetMaxShield
game/state/city/vehicle.cpp:3334
↓ 6 callersMethodgetNodeReq
framework/serialization/serialize.cpp:18
↓ 6 callersMethodgetOrgId
tools/extractors/common/ufo2p.h:99
↓ 6 callersFunctiongetPsiCost
game/state/battle/battleunit.cpp:32
↓ 6 callersMethodgetRightIndex
Getter for the right side index.
game/ui/general/transactioncontrol.h:68
↓ 6 callersMethodgetSampleSize
framework/sound.h:31
↓ 6 callersFunctionhandleLuaError
framework/luaframework.cpp:243
↓ 6 callersMethodisAlive
game/state/battle/battlemappart.cpp:1309
↓ 6 callersMethodisMoving
game/state/battle/battleunit.cpp:1428
↓ 6 callersMethodleaveBuilding
game/state/city/vehicle.cpp:1335
↓ 6 callersMethodloadImageSet
framework/data.cpp:271
↓ 6 callersMethodloseMorale
game/state/rules/agenttype.h:93
↓ 6 callersMethodplaceDoodad
game/state/battle/battle.cpp:1126
↓ 6 callersFunctionpushToLua
framework/luaframework.h:106
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