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github.com/OpenApoc/OpenApoc
/ getVehicle
Method
getVehicle
game/state/tilemap/tileobject_vehicle.cpp:232–232 ·
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Source
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230
}
231
232
sp<Vehicle> TileObjectVehicle::getVehicle() const { return this->vehicle.lock(); }
233
234
Vec3<float> TileObjectVehicle::getPosition() const
235
{
Callers
13
getVoxelMap
Method · 0.95
setPosition
Method · 0.95
die
Method · 0.80
updateFalling
Method · 0.80
canEnterTile
Method · 0.80
isReachableTargetFlying
Method · 0.80
update
Method · 0.80
start
Method · 0.80
attackTarget
Method · 0.80
getFirstFiringWeapon
Method · 0.80
update
Method · 0.80
handleMouseDown
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected