| 120 | } |
| 121 | |
| 122 | template <typename T> Vec3<T> screenToTileCoords(Vec2<T> screenPos, T z, TileViewMode v) const |
| 123 | { |
| 124 | switch (v) |
| 125 | { |
| 126 | case TileViewMode::Isometric: |
| 127 | { |
| 128 | screenPos.y += (z * isoTileSize.z); |
| 129 | T y = |
| 130 | ((screenPos.y / (isoTileSize.y / 2)) - (screenPos.x / (isoTileSize.x / 2))) / 2; |
| 131 | T x = |
| 132 | ((screenPos.y / (isoTileSize.y / 2)) + (screenPos.x / (isoTileSize.x / 2))) / 2; |
| 133 | return Vec3<T>{x, y, z}; |
| 134 | } |
| 135 | case TileViewMode::Strategy: |
| 136 | { |
| 137 | return Vec3<T>{screenPos.x / stratTileSize.x, screenPos.y / stratTileSize.y, z}; |
| 138 | } |
| 139 | } |
| 140 | LogError("Invalid view mode"); |
| 141 | return {0, 0, z}; |
| 142 | } |
| 143 | template <typename T> Vec3<T> screenToTileCoords(Vec2<T> screenPos, T z) const |
| 144 | { |
| 145 | return this->screenToTileCoords(screenPos, z, this->viewMode); |
no outgoing calls
no test coverage detected