| 884 | } |
| 885 | |
| 886 | StateRef<AEquipmentType> AEquipment::getPayloadType() const |
| 887 | { |
| 888 | if (type->type == AEquipmentType::Type::Weapon && type->ammo_types.size() > 0) |
| 889 | { |
| 890 | return payloadType; |
| 891 | } |
| 892 | return type; |
| 893 | } |
| 894 | |
| 895 | bool AEquipment::canFire(GameState &state) const |
| 896 | { |
no test coverage detected