| 3768 | } |
| 3769 | |
| 3770 | void BattleUnit::triggerBrainsuckers(GameState &state) |
| 3771 | { |
| 3772 | // Androids do not trigger brainsuckers |
| 3773 | if (this->agent->type->immuneToBrainsuckers) |
| 3774 | { |
| 3775 | return; |
| 3776 | } |
| 3777 | |
| 3778 | StateRef<DamageType> brainsucker = {&state, "DAMAGETYPE_BRAINSUCKER"}; |
| 3779 | if (brainsucker->dealDamage(100, agent->type->damage_modifier) == 0) |
| 3780 | return; |
| 3781 | |
| 3782 | auto it = state.current_battle->items.begin(); |
| 3783 | while (it != state.current_battle->items.end()) |
| 3784 | { |
| 3785 | auto i = *it++; |
| 3786 | if (!i->item->primed || i->item->triggerDelay > 0) |
| 3787 | { |
| 3788 | continue; |
| 3789 | } |
| 3790 | if (i->item->triggerType == TriggerType::Proximity && |
| 3791 | i->item->getPayloadType()->damage_type->effectType == |
| 3792 | DamageType::EffectType::Brainsucker && |
| 3793 | BattleUnitTileHelper::getDistanceStatic(position, i->position) <= i->item->triggerRange) |
| 3794 | { |
| 3795 | auto aliens = state.getAliens(); |
| 3796 | if (aliens->isRelatedTo(owner) == Organisation::Relation::Hostile) |
| 3797 | { |
| 3798 | // Sound for hatching |
| 3799 | if (state.battle_common_sample_list->brainsuckerHatch) |
| 3800 | { |
| 3801 | fw().soundBackend->playSample(state.battle_common_sample_list->brainsuckerHatch, |
| 3802 | position); |
| 3803 | } |
| 3804 | state.current_battle->spawnUnit(state, aliens, {&state, "AGENTTYPE_BRAINSUCKER"}, |
| 3805 | i->position, {0, 1}, BodyState::Throwing); |
| 3806 | i->die(state, false); |
| 3807 | } |
| 3808 | } |
| 3809 | } |
| 3810 | } |
| 3811 | |
| 3812 | void BattleUnit::startFalling(GameState &state) |
| 3813 | { |
nothing calls this directly
no test coverage detected