| 7 | { |
| 8 | |
| 9 | void TileObjectDoodad::draw(Renderer &r, TileTransform &transform, Vec2<float> screenPosition, |
| 10 | TileViewMode mode, bool visible, int, bool, bool) |
| 11 | { |
| 12 | if (!visible) |
| 13 | { |
| 14 | return; |
| 15 | } |
| 16 | |
| 17 | std::ignore = transform; |
| 18 | // Mode isn't used as TileView::tileToScreenCoords already transforms according to the mode |
| 19 | auto doodad = this->doodad.lock(); |
| 20 | if (!doodad) |
| 21 | { |
| 22 | LogError("Called with no owning doodad object"); |
| 23 | return; |
| 24 | } |
| 25 | sp<Image> sprite; |
| 26 | Vec2<float> transformedScreenPos = screenPosition; |
| 27 | switch (mode) |
| 28 | { |
| 29 | case TileViewMode::Isometric: |
| 30 | sprite = doodad->getSprite(); |
| 31 | transformedScreenPos -= doodad->getImageOffset(); |
| 32 | break; |
| 33 | case TileViewMode::Strategy: |
| 34 | // no doodads on strategy view? |
| 35 | return; |
| 36 | default: |
| 37 | LogError("Unsupported view mode"); |
| 38 | } |
| 39 | drawTinted(r, sprite, transformedScreenPos, visible); |
| 40 | } |
| 41 | |
| 42 | TileObjectDoodad::~TileObjectDoodad() = default; |
| 43 |
no test coverage detected