| 529 | } |
| 530 | |
| 531 | static bool deserialize(BattleMapTileset &tileSet, const GameState &state, |
| 532 | SerializationArchive *archive) |
| 533 | { |
| 534 | try |
| 535 | { |
| 536 | serializeIn(&state, archive->getRoot("", "tileset"), tileSet); |
| 537 | } |
| 538 | catch (SerializationException &e) |
| 539 | { |
| 540 | LogError("Serialization failed: \"%s\"", e.what()); |
| 541 | return false; |
| 542 | } |
| 543 | return true; |
| 544 | } |
| 545 | |
| 546 | bool BattleMapTileset::saveTileset(const UString &path, bool pack, bool pretty) |
| 547 | { |
no test coverage detected