| 27 | { |
| 28 | |
| 29 | void serializeIn(const GameState *, SerializationNode *node, UString &str) |
| 30 | { |
| 31 | if (!node) |
| 32 | return; |
| 33 | str = node->getValue(); |
| 34 | } |
| 35 | |
| 36 | void serializeIn(const GameState *, SerializationNode *node, unsigned int &val) |
| 37 | { |
no test coverage detected