| 1341 | int BattleUnit::getTurnCost() const { return 1; } |
| 1342 | |
| 1343 | int BattleUnit::getBodyStateChangeCost(BodyState from, BodyState to) const |
| 1344 | { |
| 1345 | // If not within these conditions, it costs nothing! |
| 1346 | switch (to) |
| 1347 | { |
| 1348 | case BodyState::Flying: |
| 1349 | case BodyState::Standing: |
| 1350 | switch (from) |
| 1351 | { |
| 1352 | case BodyState::Kneeling: |
| 1353 | return 8; |
| 1354 | case BodyState::Prone: |
| 1355 | return 16; |
| 1356 | default: |
| 1357 | return 0; |
| 1358 | } |
| 1359 | break; |
| 1360 | case BodyState::Kneeling: |
| 1361 | switch (from) |
| 1362 | { |
| 1363 | case BodyState::Prone: |
| 1364 | case BodyState::Standing: |
| 1365 | case BodyState::Flying: |
| 1366 | return 8; |
| 1367 | default: |
| 1368 | return 0; |
| 1369 | } |
| 1370 | break; |
| 1371 | case BodyState::Prone: |
| 1372 | switch (from) |
| 1373 | { |
| 1374 | case BodyState::Kneeling: |
| 1375 | case BodyState::Standing: |
| 1376 | case BodyState::Flying: |
| 1377 | return 8; |
| 1378 | default: |
| 1379 | return 0; |
| 1380 | } |
| 1381 | break; |
| 1382 | case BodyState::Throwing: |
| 1383 | return getThrowCost(); |
| 1384 | default: |
| 1385 | return 0; |
| 1386 | } |
| 1387 | } |
| 1388 | |
| 1389 | void BattleUnit::beginTurn(GameState &state) |
| 1390 | { |
no outgoing calls
no test coverage detected