| 31 | namespace OpenApoc |
| 32 | { |
| 33 | void BattleTileView::updateHiddenBar() |
| 34 | { |
| 35 | hiddenBarTicksAccumulated = 0; |
| 36 | |
| 37 | int width = 321; |
| 38 | int height = 33; |
| 39 | Colour bar = {142, 142, 142, 255}; |
| 40 | Colour black = {0, 0, 0, 0}; |
| 41 | |
| 42 | int totalTU = 0; |
| 43 | int remainingTU = 0; |
| 44 | |
| 45 | for (auto &u : battle.units) |
| 46 | { |
| 47 | if (u.second->owner != battle.currentActiveOrganisation || !u.second->isConscious() || |
| 48 | u.second->getAIType() == AIType::None || !u.second->canMove()) |
| 49 | { |
| 50 | continue; |
| 51 | } |
| 52 | int reserve = u.second->reserveShotCost + |
| 53 | u.second->getBodyStateChangeCost(BodyState::Standing, BodyState::Kneeling); |
| 54 | |
| 55 | totalTU += u.second->initialTU - reserve; |
| 56 | remainingTU += std::max(0, u.second->agent->modified_stats.time_units - reserve); |
| 57 | } |
| 58 | int maxWidth = totalTU ? clamp(width - remainingTU * width / totalTU, 0, width) : 0; |
| 59 | |
| 60 | auto progressBar = mksp<RGBImage>(Vec2<int>{width, height}); |
| 61 | { |
| 62 | RGBImageLock l(progressBar); |
| 63 | // Content |
| 64 | for (int x = 1; x < maxWidth; x++) |
| 65 | { |
| 66 | for (int y = 1; y < height - 1; y++) |
| 67 | { |
| 68 | l.set({x, y}, bar); |
| 69 | } |
| 70 | } |
| 71 | // Borders |
| 72 | for (int y = 1; y < height - 1; y++) |
| 73 | { |
| 74 | l.set({0, y}, bar); |
| 75 | l.set({width - 1, y}, bar); |
| 76 | } |
| 77 | for (int x = 0; x < width; x++) |
| 78 | { |
| 79 | l.set({x, 0}, bar); |
| 80 | l.set({x, height - 1}, bar); |
| 81 | } |
| 82 | // Remainder |
| 83 | for (int x = maxWidth + 1; x < width - 1; x++) |
| 84 | { |
| 85 | for (int y = 1; y < height - 1; y++) |
| 86 | { |
| 87 | l.set({x, y}, black); |
| 88 | } |
| 89 | } |
| 90 | } |
nothing calls this directly
no test coverage detected