| 114 | }; |
| 115 | |
| 116 | Vec3<int> rotate(Vec3<int> vec, int rotation) |
| 117 | { |
| 118 | switch (rotation) |
| 119 | { |
| 120 | case 1: |
| 121 | return {-vec.y, vec.x, vec.z}; |
| 122 | case 2: |
| 123 | return {-vec.x, -vec.y, vec.z}; |
| 124 | case 3: |
| 125 | return {vec.y, -vec.x, vec.z}; |
| 126 | default: |
| 127 | return vec; |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | } // anonymous namespace |
| 132 |