| 514 | } |
| 515 | |
| 516 | static bool serialize(const BattleMapTileset &tileSet, SerializationArchive *archive) |
| 517 | { |
| 518 | try |
| 519 | { |
| 520 | BattleMapTileset defaultTileset; |
| 521 | serializeOut(archive->newRoot("", "tileset"), tileSet, defaultTileset); |
| 522 | } |
| 523 | catch (SerializationException &e) |
| 524 | { |
| 525 | LogError("Serialization failed: \"%s\"", e.what()); |
| 526 | return false; |
| 527 | } |
| 528 | return true; |
| 529 | } |
| 530 | |
| 531 | static bool deserialize(BattleMapTileset &tileSet, const GameState &state, |
| 532 | SerializationArchive *archive) |
no test coverage detected