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Function pushToLua

game/state/luagamestate_support.cpp:28–32  ·  view source on GitHub ↗

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26}
27
28void pushToLua(lua_State *L, sp<TacticalAI> &v [[maybe_unused]])
29{
30 lua_pushnil(L);
31 LogError("Unimplemented Lua function");
32}
33void pushToLua(lua_State *L, UnitAI &v) { pushToLua(L, v.type); }
34void pushToLua(lua_State *L, const sp<TacticalAI> &v [[maybe_unused]])
35{

Calls

no outgoing calls

Tested by

no test coverage detected