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Functions2,534 in github.com/DanielChappuis/reactphysics3d

MethodtestReserve
test/tests/containers/TestArray.h:354
MethodtestSingleFaceDirectionPolyhedronVsPolyhedron
Return the penetration depth between two polyhedra along a face normal axis of the first polyhedron
src/collision/narrowphase/SAT/SATAlgorithm.cpp:1087
MethodtestSphere
Test the Collider::testPointInside() and RigidBody::testPointInside() methods
test/tests/collision/TestPointInside.h:264
MethodtestSphere
Test the Collider::raycast(), RigidBody::raycast() and PhysicsWorld::raycast() methods.
test/tests/collision/TestRaycast.h:554
MethodtestSphereVsBoxCollision
test/tests/collision/TestWorldQueries.h:730
MethodtestSphereVsCapsuleCollision
test/tests/collision/TestWorldQueries.h:1058
MethodtestSphereVsConcaveMeshCollision
test/tests/collision/TestWorldQueries.h:1608
MethodtestSphereVsConvexMeshCollision
test/tests/collision/TestWorldQueries.h:1280
MethodtestSphereVsSphereCollision
test/tests/collision/TestWorldQueries.h:618
MethodtestTetrahedron
test/tests/collision/TestHalfEdgeStructure.h:171
MethodtestUnitLengthNormalize
Test unit, length, normalize methods
test/tests/mathematics/TestQuaternion.h:135
MethodtestZero
Test the zero method
test/tests/mathematics/TestMatrix3x3.h:153
MethodtestZero
Test the zero method
test/tests/mathematics/TestMatrix2x2.h:133
MethodtoLowerCase
Convert a string to lower case
include/reactphysics3d/utils/DefaultLogger.h:289
Methodto_string
Return a string representation of the half-edge structure
src/utils/quickhull/QHHalfEdgeStructure.cpp:383
Methodto_string
Return a string representation of the half-edge structure
src/collision/HalfEdgeStructure.cpp:133
Methodto_string
Return the string representation of the shape
src/collision/shapes/ConcaveMeshShape.cpp:293
Methodto_string
Return the string representation of the shape
src/collision/shapes/HeightFieldShape.cpp:89
Methodto_string
Return the string representation of the shape
src/collision/shapes/ConvexMeshShape.cpp:215
Methodto_string
Return a string representation
src/constraint/BallAndSocketJoint.cpp:158
Methodto_string
Return a string representation
src/constraint/SliderJoint.cpp:330
Methodto_string
Return a string representation
src/constraint/HingeJoint.cpp:309
Methodto_string
Return a string representation
src/constraint/FixedJoint.cpp:93
Methodto_string
Return a string representation for the material
include/reactphysics3d/engine/Material.h:154
Methodto_string
Return a string with the world settings
include/reactphysics3d/engine/PhysicsWorld.h:142
Methodto_string
Return the string representation of the shape
include/reactphysics3d/collision/shapes/TriangleShape.h:289
Methodto_string
Return the string representation of the shape
include/reactphysics3d/collision/shapes/BoxShape.h:238
Methodto_string
Return the string representation of the shape
include/reactphysics3d/collision/shapes/SphereShape.h:186
Methodto_string
Return the string representation of the shape
include/reactphysics3d/collision/shapes/CapsuleShape.h:209
Methodto_string
Get the string representation
include/reactphysics3d/mathematics/Vector2.h:341
Methodto_string
Get the string representation
include/reactphysics3d/mathematics/Matrix2x2.h:341
Methodto_string
Get the string representation
include/reactphysics3d/mathematics/Matrix3x3.h:391
Methodto_string
Get the string representation
include/reactphysics3d/mathematics/Quaternion.h:388
Methodto_string
Get the string representation
include/reactphysics3d/mathematics/Vector3.h:386
Methodto_string
Get the string representation
include/reactphysics3d/mathematics/Transform.h:237
MethodtogglePlayPauseSimulation
Toggle play/pause for the simulation
testbed/src/TestbedApplication.h:247
Methodtranslate
Translate the camera
testbed/src/Scene.cpp:155
MethodtranslateLocal
Translate the object in local-space
testbed/opengl-framework/src/Object3D.h:114
MethodtranslationMatrix
Return a 4x4 translation matrix
testbed/opengl-framework/src/maths/Matrix4.h:400
Methodunbind
Unbind the texture
testbed/opengl-framework/src/Texture2D.h:111
Methodunbind
Unbind the VBO
testbed/opengl-framework/src/VertexBufferObject.h:96
Methodunbind
Unbind the FBO
testbed/opengl-framework/src/FrameBufferObject.h:87
Methodunbind
Unbind the VAO
testbed/opengl-framework/src/VertexArrayObject.h:82
MethodunmapBuffer
Unmap VBO data memory from client's memory
testbed/opengl-framework/src/VertexBufferObject.cpp:76
Methodupdate
Update the physics simulation * @param timeStep The amount of time to step the simulation by (in seconds) */
src/engine/PhysicsWorld.cpp:239
Methodupdate
Update the contact point with a new one that is similar (very close) The idea is to keep the cache impulse (for warm starting the contact solver)
src/constraint/ContactPoint.cpp:67
Methodupdate
Take a step for the simulation
testbed/scenes/collisiondetection/CollisionDetectionScene.cpp:199
Methodupdate
Take a step for the simulation
testbed/scenes/raycast/RaycastScene.cpp:238
Methodupdate
Compute the time since the last update() call and add it to the accumulator
testbed/src/Timer.h:164
MethodupdateBodiesInverseWorldInertiaTensors
Update the world inverse inertia tensors of rigid bodies
src/engine/PhysicsWorld.cpp:310
MethodupdateBroadPhaseState
Update the broad-phase state for this body (because it has moved for instance)
src/body/Body.cpp:222
MethodupdateCollider
Update a collider (that has moved for instance)
include/reactphysics3d/systems/CollisionDetectionSystem.h:454
MethodupdateColliderInternal
Notify the broad-phase that a collision shape has moved and need to be updated
src/systems/BroadPhaseSystem.cpp:140
MethodupdateColliders
Update all the enabled colliders
include/reactphysics3d/systems/CollisionDetectionSystem.h:461
MethodupdateCollidersComponents
Update the broad-phase state of some colliders components
src/systems/BroadPhaseSystem.cpp:159
MethodupdateDebugVBO
Update VBO with vertices and indices of debug info
testbed/src/SceneDemo.cpp:498
MethodupdateOverlappingPairs
Take an array of overlapping nodes in the broad-phase and create new overlapping pairs if necessary
src/systems/CollisionDetectionSystem.cpp:270
MethodupdatePhysics
Update the physics simulation
testbed/scenes/bridge/BridgeScene.cpp:81
MethodupdatePhysics
Update the physics world (take a simulation step) Can be called several times per frame
testbed/scenes/rope/RopeScene.cpp:295
MethodupdatePhysics
Update the physics world (take a simulation step)
testbed/scenes/joints/JointsScene.cpp:59
MethodupdatePhysics
Update the physics world (take a simulation step) Can be called several times per frame
testbed/src/SceneDemo.cpp:163
MethodupdateProjectionMatrix
Update the projection matrix
testbed/opengl-framework/src/Camera.cpp:56
MethodupdateSinglePhysicsStep
testbed/src/TestbedApplication.cpp:401
MethodupdateSleepingBodies
Put bodies to sleep if needed. For each island, if all the bodies have been almost still for a long enough period of time, we put all the bodies of th
src/engine/PhysicsWorld.cpp:874
MethodupdateSnapshotContactPoints
Gather and create snapshots contact points
testbed/src/SceneDemo.cpp:472
MethodupdateTransform
Update the transform matrix of the object
testbed/common/Sphere.h:98
MethodupdateTransform
Update the transform matrix of the object
testbed/common/ConvexMesh.h:107
MethodupdateTransform
Update the transform matrix of the object
testbed/common/ConcaveMesh.h:97
MethodupdateTransform
Update the transform matrix of the object
testbed/common/HeightField.h:110
MethodupdateTransform
Update the transform matrix of the object
testbed/common/Dumbbell.h:107
MethodupdateTransform
Update the transform matrix of the object
testbed/common/Capsule.h:101
MethodwarmStart
Warm start the solver. For each constraint, we apply the previous impulse (from the previous step) at the beginning. With this technique, we will conv
src/systems/ContactSolverSystem.cpp:326
Methodwarmstart
Warm start the constraint (apply the previous impulse at the beginning of the step)
src/systems/SolveBallAndSocketJointSystem.cpp:162
Methodwarmstart
Warm start the constraint (apply the previous impulse at the beginning of the step)
src/systems/SolveFixedJointSystem.cpp:145
Methodwarmstart
Warm start the constraint (apply the previous impulse at the beginning of the step)
src/systems/SolveSliderJointSystem.cpp:242
Methodwhite
Return the white color
testbed/opengl-framework/src/maths/Color.h:60
Methodwrite
Write a message into the output stream
include/reactphysics3d/utils/DefaultLogger.h:470
MethodwriteJPEGPicture
Write a JPEG picture
testbed/opengl-framework/src/TextureReaderWriter.cpp:281
MethodwriteMeshToFile
Write a mesh to a file
testbed/opengl-framework/src/MeshReaderWriter.cpp:67
MethodwriteOBJFile
Store a mesh into a OBJ file
testbed/opengl-framework/src/MeshReaderWriter.cpp:376
MethodwriteTGAPicture
Write a TGA picture
testbed/opengl-framework/src/TextureReaderWriter.cpp:161
MethodwriteTextureToFile
Write a texture to a file
testbed/opengl-framework/src/TextureReaderWriter.cpp:90
Methodzero
Return the zero vector
include/reactphysics3d/mathematics/Vector2.h:346
Methodzero
Return the 2x2 zero matrix
include/reactphysics3d/mathematics/Matrix2x2.h:227
Methodzero
Return the 3x3 zero matrix
include/reactphysics3d/mathematics/Matrix3x3.h:239
Methodzero
Return the zero vector
include/reactphysics3d/mathematics/Vector3.h:391
Methodzoom
Zoom the camera
testbed/src/Scene.cpp:148
Method~Array
Destructor
include/reactphysics3d/containers/Array.h:239
Method~BallAndSocketJoint
Destructor
include/reactphysics3d/constraint/BallAndSocketJoint.h:121
Method~BallAndSocketJointComponents
Destructor
include/reactphysics3d/components/BallAndSocketJointComponents.h:144
Method~BallAndSocketJointScene
Destructor
testbed/scenes/ballandsocketjoint/BallAndSocketJointScene.cpp:50
Method~BallAndSocketJointsChainScene
Destructor
testbed/scenes/ballandsocketjointschain/BallAndSocketJointsChainScene.cpp:52
Method~BallAndSocketJointsNetScene
Destructor
testbed/scenes/ballandsocketjointsnet/BallAndSocketJointsNetScene.cpp:112
Method~Body
Destructor
src/body/Body.cpp:53
Method~BodyComponents
Destructor
include/reactphysics3d/components/BodyComponents.h:105
Method~Box
Destructor
testbed/common/Box.cpp:85
Method~BoxTowerScene
Destructor
testbed/scenes/boxtower/BoxTowerScene.cpp:56
Method~BridgeScene
Destructor
testbed/scenes/bridge/BridgeScene.cpp:52
Method~BroadPhaseRaycastCallback
Destructor
include/reactphysics3d/systems/BroadPhaseSystem.h:96
Method~BroadPhaseSystem
Destructor
include/reactphysics3d/systems/BroadPhaseSystem.h:161
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