Update the transform matrix of the object
| 105 | |
| 106 | // Update the transform matrix of the object |
| 107 | inline void Dumbbell::updateTransform(float interpolationFactor) { |
| 108 | mTransformMatrix = computeTransform(interpolationFactor, mScalingMatrix); |
| 109 | } |
| 110 | |
| 111 | // Return the capsule collider |
| 112 | inline rp3d::Collider* Dumbbell::getCapsuleCollider() { |
nothing calls this directly
no outgoing calls
no test coverage detected