Translate the object in local-space
| 112 | |
| 113 | // Translate the object in local-space |
| 114 | inline void Object3D::translateLocal(const Vector3& v) { |
| 115 | mTransformMatrix = mTransformMatrix * Matrix4::translationMatrix(v); |
| 116 | } |
| 117 | |
| 118 | // Rotate the object in world-space |
| 119 | inline void Object3D::rotateWorld(const Vector3& axis, float angle) { |
nothing calls this directly
no outgoing calls
no test coverage detected