Return the zero vector
| 389 | |
| 390 | // Return the zero vector |
| 391 | RP3D_FORCE_INLINE Vector3 Vector3::zero() { |
| 392 | return Vector3(0, 0, 0); |
| 393 | } |
| 394 | |
| 395 | // Function to test if two vectors are (almost) equal |
| 396 | RP3D_FORCE_INLINE bool Vector3::approxEqual(const Vector3& vec1, const Vector3& vec2, decimal epsilon) { |