Unbind the VAO
| 80 | |
| 81 | // Unbind the VAO |
| 82 | inline void VertexArrayObject::unbind() const { |
| 83 | assert(mVertexArrayID != 0); |
| 84 | |
| 85 | // Unbind the VAO |
| 86 | glBindVertexArray(0); |
| 87 | } |
| 88 | |
| 89 | // Return true if the needed OpenGL extensions are available for VAO |
| 90 | inline bool VertexArrayObject::checkOpenGLExtensions() { |
nothing calls this directly
no outgoing calls
no test coverage detected