Update the transform matrix of the object
| 96 | |
| 97 | // Update the transform matrix of the object |
| 98 | inline void Sphere::updateTransform(float interpolationFactor) { |
| 99 | mTransformMatrix = computeTransform(interpolationFactor, mScalingMatrix); |
| 100 | } |
| 101 | |
| 102 | // Return the collider |
| 103 | inline rp3d::Collider* Sphere::getCollider() { |
nothing calls this directly
no outgoing calls
no test coverage detected