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hub / github.com/DanielChappuis/reactphysics3d / updateTransform

Method updateTransform

testbed/common/ConcaveMesh.h:97–99  ·  view source on GitHub ↗

Update the transform matrix of the object

Source from the content-addressed store, hash-verified

95
96// Update the transform matrix of the object
97inline void ConcaveMesh::updateTransform(float interpolationFactor) {
98 mTransformMatrix = computeTransform(interpolationFactor, mScalingMatrix);
99}
100
101// Return the collider
102inline rp3d::Collider* ConcaveMesh::getCollider() {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected