Update the transform matrix of the object
| 99 | |
| 100 | // Update the transform matrix of the object |
| 101 | inline void Capsule::updateTransform(float interpolationFactor) { |
| 102 | mTransformMatrix = computeTransform(interpolationFactor, mScalingMatrix); |
| 103 | } |
| 104 | |
| 105 | // Return the collider |
| 106 | inline rp3d::Collider* Capsule::getCollider() { |
nothing calls this directly
no outgoing calls
no test coverage detected