Update the transform matrix of the object
| 108 | |
| 109 | // Update the transform matrix of the object |
| 110 | inline void HeightField::updateTransform(float interpolationFactor) { |
| 111 | mTransformMatrix = computeTransform(interpolationFactor, mScalingMatrix); |
| 112 | } |
| 113 | |
| 114 | // Return the collider |
| 115 | inline rp3d::Collider* HeightField::getCollider() { |
nothing calls this directly
no outgoing calls
no test coverage detected