Return the zero vector
| 344 | |
| 345 | // Return the zero vector |
| 346 | RP3D_FORCE_INLINE Vector2 Vector2::zero() { |
| 347 | return Vector2(0, 0); |
| 348 | } |
| 349 | |
| 350 | // Function to test if two vectors are (almost) equal |
| 351 | RP3D_FORCE_INLINE bool approxEqual(const Vector2& vec1, const Vector2& vec2, decimal epsilon = MACHINE_EPSILON) { |