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Functions99 in github.com/aliasIsolation/aliasIsolation

↓ 10 callersFunctionenableMethodHook
src/dll/methodHook.cpp:29
↓ 9 callersFunctiondisableMethodHook
src/dll/methodHook.cpp:37
↓ 5 callersFunctionaddPixelShader
src/dll/shaderRegistry.cpp:46
↓ 4 callersFunctiongetDataFilePath
src/dll/utilities.cpp:54
↓ 4 callersFunctionreplacePixelShader
src/dll/shaderHooks.cpp:22
↓ 4 callersFunctionsrvFromTex
src/dll/resourceUtil.cpp:73
↓ 3 callersFunctiongetFrameJitter
src/dll/taa.cpp:247
↓ 3 callersFunctiongetPs
src/dll/shaderRegistry.cpp:262
↓ 3 callersMethodisValid
src/dll/common.h:25
↓ 2 callersFunctioncreateConstantBuffer
src/dll/post.cpp:57
↓ 2 callersFunctiondisableShaderHooks
src/dll/rendering.cpp:57
↓ 2 callersFunctionenableShaderHooks
src/dll/rendering.cpp:42
↓ 2 callersFunctiongetReplacedShader
src/dll/shaderHooks.cpp:32
↓ 2 callersFunctiongetRootDirectory
src/dll/utilities.cpp:8
↓ 2 callersFunctionrtvFromTex
src/dll/resourceUtil.cpp:30
↓ 2 callersFunctionupdateConstantBuffer
src/dll/post.cpp:75
↓ 1 callersMethodEndProfile
src/dll/profiler.cpp:72
↓ 1 callersFunctionSetupDeviceAndContext
src/dll/menu.cpp:433
↓ 1 callersMethodStartProfile
src/dll/profiler.cpp:43
↓ 1 callersFunctionWriteFullDump
src/crashHandler/crashHandler.cpp:46
↓ 1 callersFunctionaddComputeShader
src/dll/shaderRegistry.cpp:84
↓ 1 callersFunctionaddVertexShader
src/dll/shaderRegistry.cpp:65
↓ 1 callersFunctionaliasIsolation_hookableOverlayRender
src/dll/post.cpp:36
↓ 1 callersFunctioncaOnDraw
src/dll/post.cpp:162
↓ 1 callersFunctionclearPixelShaderReplacement
------------------------------------------------------------------------------------------------ Just in case we get the same pointer for a new shader
src/dll/shaderHooks.cpp:54
↓ 1 callersFunctionclearVertexShaderReplacement
src/dll/shaderHooks.cpp:65
↓ 1 callersFunctiondoMenuStyling
src/dll/menu.cpp:131
↓ 1 callersFunctionfinishFrame
src/dll/rendering.cpp:75
↓ 1 callersFunctiongetCs
src/dll/shaderRegistry.cpp:272
↓ 1 callersFunctiongetSettingsFilePath
src/dll/utilities.cpp:32
↓ 1 callersFunctiongetVs
src/dll/shaderRegistry.cpp:267
↓ 1 callersFunctionhammersley2d
src/dll/math.h:17
↓ 1 callersFunctionhammersleySample
src/dll/math.h:6
↓ 1 callersFunctionhookRendering
src/dll/rendering.cpp:363
↓ 1 callersFunctioninit_stack_frame
src/crashHandler/crashHandler.cpp:136
↓ 1 callersFunctioninsertRendering
src/dll/taa.cpp:161
↓ 1 callersFunctioninstallCrashHandler
src/crashHandler/crashHandler.cpp:36
↓ 1 callersFunctionloadSettings
src/dll/settings.cpp:16
↓ 1 callersFunctionload_modules_symbols
src/crashHandler/crashHandler.cpp:258
↓ 1 callersFunctionmodifySharpenPass
src/dll/post.cpp:89
↓ 1 callersFunctionreleaseResourceViews
src/dll/resourceUtil.cpp:131
↓ 1 callersFunctionreleaseUnused
src/dll/shaderRegistry.cpp:278
↓ 1 callersFunctionreload
src/dll/shaderRegistry.cpp:103
↓ 1 callersFunctionreloadIfModified
src/dll/shaderRegistry.cpp:236
↓ 1 callersFunctionreloadModified
src/dll/shaderRegistry.cpp:251
↓ 1 callersFunctionrenderTaa
src/dll/taa.cpp:26
↓ 1 callersFunctionreplaceVertexShader
src/dll/shaderHooks.cpp:27
↓ 1 callersFunctionsaveSettings
src/dll/settings.cpp:49
↓ 1 callersFunctionsetSettingsFilePath
src/dll/settings.cpp:11
↓ 1 callersFunctionshow_stack
src/crashHandler/crashHandler.cpp:192
↓ 1 callersFunctionstartCompilerThread
src/dll/shaderRegistry.cpp:305
↓ 1 callersFunctionstopCompilerThread
src/dll/shaderRegistry.cpp:312
↓ 1 callersFunctionsym_options
src/crashHandler/crashHandler.cpp:159
↓ 1 callersFunctiontaaDisableApiHooks
src/dll/taa.cpp:450
↓ 1 callersFunctiontaaEnableApiHooks
src/dll/taa.cpp:442
↓ 1 callersFunctiontaaHookApi
src/dll/taa.cpp:428
↓ 1 callersFunctiontaaOnDraw
src/dll/taa.cpp:174
↓ 1 callersFunctiontexFromView
src/dll/resourceUtil.cpp:15
↓ 1 callersFunctionuavFromTex
src/dll/resourceUtil.cpp:103
↓ 1 callersMethodundecorated_name
src/crashHandler/crashHandler.cpp:184
↓ 1 callersFunctionunhookRendering
src/dll/rendering.cpp:405
MethodCleanupRenderTarget
src/dll/menu.cpp:449
FunctionCreatePixelShader_hook
src/dll/shaderHooks.cpp:79
MethodCreateRenderTarget
src/dll/menu.cpp:441
FunctionCreateSamplerState_hook
src/dll/rendering.cpp:88
FunctionCreateVertexShader_hook
src/dll/shaderHooks.cpp:146
FunctionD3D11CreateDeviceAndSwapChain_hook
src/dll/rendering.cpp:283
FunctionDllMain
src/dll/dllMain.cpp:49
MethodDrawMenu
src/dll/menu.cpp:247
FunctionDraw_hook
src/dll/rendering.cpp:108
MethodEndFrame
src/dll/profiler.cpp:88
FunctionFilter
if you use C++ exception handling: install a translator function with set_se_translator(). In the context of that function (but *not afterwards), you
src/crashHandler/crashHandler.cpp:95
MethodInitMenu
src/dll/menu.cpp:215
MethodInitialize
src/dll/profiler.cpp:35
FunctionMap_hook
src/dll/taa.cpp:224
FunctionPresent_hook
src/dll/rendering.cpp:263
MethodProfileBlock
src/dll/profiler.cpp:152
MethodProfileData
src/dll/profiler.h:47
FunctionResizeBuffers_hook
src/dll/rendering.cpp:233
FunctionSTDMETHODCALLTYPE PSSetShader_hook
src/dll/rendering.cpp:146
FunctionSTDMETHODCALLTYPE VSSetShader_hook
src/dll/rendering.cpp:197
FunctionSetUnhandledExceptionFilter_hook
src/dll/dllMain.cpp:42
MethodShaderHandle
src/dll/common.h:27
MethodShutdownMenu
src/dll/menu.cpp:405
MethodSymHandler
src/crashHandler/crashHandler.cpp:129
FunctionUnmap_hook
src/dll/taa.cpp:275
MethodWndProcHandler
Our custom window handler to override A:I's own handler. This lets us detect keyboard inputs and pass mouse + keyboard input control to ImGui.
src/dll/menu.cpp:38
Methodget_mod_info
src/crashHandler/crashHandler.cpp:236
FunctionhookMethod
src/dll/methodHook.cpp:18
Methodname
src/crashHandler/crashHandler.cpp:183
Methodoperator()
src/crashHandler/crashHandler.cpp:238
Methodoperator==
src/dll/common.h:21
FunctionrtvFromSrv
src/dll/resourceUtil.cpp:58
FunctionshaderCompilerThread
src/dll/shaderRegistry.cpp:294
Methodsymbol
src/crashHandler/crashHandler.cpp:171
FunctionterminationWatchThread
A thread which sits in the background and checks whether the hook should unload. It will also monitor the keyboard for Alias Isolation disable/enable
src/dll/dllMain.cpp:22
FunctionuninstallCrashHandler
src/crashHandler/crashHandler.cpp:41
Method~ProfileBlock
src/dll/profiler.cpp:157
Method~SymHandler
src/crashHandler/crashHandler.cpp:132