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hub / github.com/aliasIsolation/aliasIsolation / uavFromTex

Function uavFromTex

src/dll/resourceUtil.cpp:103–129  ·  view source on GitHub ↗

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101}
102
103CComPtr<ID3D11UnorderedAccessView> uavFromTex(const CComPtr<ID3D11Texture2D>& tex) {
104 decltype(textureToUavMap)::iterator it = textureToUavMap.find(tex);
105
106 if (it != textureToUavMap.end()) {
107 return it->second;
108 } else {
109 D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
110 ZeroMemory(&desc, sizeof(desc));
111
112 D3D11_TEXTURE2D_DESC texDesc;
113 tex->GetDesc(&texDesc);
114
115 desc.Format = texDesc.Format;
116 desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
117 desc.Texture2D.MipSlice = 0;
118
119 CComPtr<ID3D11UnorderedAccessView> uav = nullptr;
120 g_device->CreateUnorderedAccessView(tex, &desc, &uav);
121
122 if (!uav) {
123 DebugBreak();
124 }
125
126 textureToUavMap[tex] = uav;
127 return uav;
128 }
129}
130
131void releaseResourceViews() {
132 textureToRtvMap.clear();

Callers 1

renderTaaFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected