| 40 | bool g_shaderHooksEnabled = false; |
| 41 | |
| 42 | void enableShaderHooks() |
| 43 | { |
| 44 | ZoneScopedN(__FUNCTION__); |
| 45 | |
| 46 | if (!g_shaderHooksEnabled) |
| 47 | { |
| 48 | enableMethodHook(g_d3dHooks.PSSetShader); |
| 49 | enableMethodHook(g_d3dHooks.VSSetShader); |
| 50 | enableMethodHook(g_d3dHooks.Draw); |
| 51 | |
| 52 | taaEnableApiHooks(); |
| 53 | g_shaderHooksEnabled = true; |
| 54 | } |
| 55 | } |
| 56 | |
| 57 | void disableShaderHooks() |
| 58 | { |
no test coverage detected