| 292 | HANDLE shaderCompilerThreadHandle = nullptr; |
| 293 | |
| 294 | DWORD WINAPI shaderCompilerThread(void*) |
| 295 | { |
| 296 | while (!finishing) { |
| 297 | reloadModified(); |
| 298 | Sleep(100); |
| 299 | } |
| 300 | |
| 301 | finished = true; |
| 302 | return 0; |
| 303 | } |
| 304 | |
| 305 | void startCompilerThread() |
| 306 | { |
nothing calls this directly
no test coverage detected