| 249 | } |
| 250 | |
| 251 | void reloadModified() { |
| 252 | mutex.lock(); |
| 253 | const size_t count = shaderReloadInfo.size(); |
| 254 | |
| 255 | for (size_t i = 0; i < count; ++i) { |
| 256 | reloadIfModified(&shaderReloadInfo[i], &loadedShaders[i]); |
| 257 | } |
| 258 | |
| 259 | mutex.unlock(); |
| 260 | } |
| 261 | |
| 262 | ID3D11PixelShader* getPs(ShaderHandle h) { |
| 263 | assert(shaderReloadInfo[h.id].shaderType == ShaderType::Pixel); |
no test coverage detected