| 13 | extern ID3D11Device* g_device; |
| 14 | |
| 15 | CComPtr<ID3D11Texture2D> texFromView(const CComPtr<ID3D11ShaderResourceView>& texView) { |
| 16 | CComPtr<ID3D11Resource> res = nullptr; |
| 17 | texView->GetResource(&res.p); |
| 18 | |
| 19 | D3D11_RESOURCE_DIMENSION resType; |
| 20 | res->GetType(&resType); |
| 21 | |
| 22 | if (resType != D3D11_RESOURCE_DIMENSION_TEXTURE2D) { |
| 23 | DebugBreak(); |
| 24 | } |
| 25 | |
| 26 | ID3D11Texture2D *const tex = (ID3D11Texture2D*)res.p; |
| 27 | return CComPtr<ID3D11Texture2D>(tex); |
| 28 | } |
| 29 | |
| 30 | CComPtr<ID3D11RenderTargetView> rtvFromTex(const CComPtr<ID3D11Texture2D>& tex) { |
| 31 | decltype(textureToRtvMap)::iterator it = textureToRtvMap.find(tex); |