| 260 | } |
| 261 | |
| 262 | ID3D11PixelShader* getPs(ShaderHandle h) { |
| 263 | assert(shaderReloadInfo[h.id].shaderType == ShaderType::Pixel); |
| 264 | return loadedShaders[h.id].ps; |
| 265 | } |
| 266 | |
| 267 | ID3D11VertexShader* getVs(ShaderHandle h) { |
| 268 | assert(shaderReloadInfo[h.id].shaderType == ShaderType::Vertex); |
no outgoing calls
no test coverage detected