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Functions845 in github.com/OneLoneCoder/olcPixelGameEngine

↓ 3 callersMethodGetString
Retrieves the String Value of a Property (for a given index) or ""
utilities/olcUTIL_DataFile.h:83
↓ 3 callersMethodHasChildren
extensions/olcPGEX_PopUpMenu.h:289
↓ 3 callersMethodIsConnected
extensions/olcPGEX_Network.h:401
↓ 3 callersMethodLocalToWorld
extensions/olcPGEX_Wireframe.h:252
↓ 3 callersMethodScaleToWorld
extensions/olcPGEX_TransformedView.h:362
↓ 3 callersMethodSend
ASYNC - Send a message, connections are one-to-one so no need to specifiy the target, for a client, the target is the server and vice versa
extensions/olcPGEX_Network.h:415
↓ 3 callersMethodStartSystemEventLoop
olcPixelGameEngine.h:7551
↓ 3 callersMethodTextEntryEnable
olcPixelGameEngine.h:4365
↓ 3 callersMethodThreadStartUp
olcPixelGameEngine.h:7313
↓ 3 callersMethodUpdate
extensions/olcPGEX_QuickGUI.h:436
↓ 3 callersMethodclamp
Clamp the components of this vector in between the 'element-wise' minimum and maximum of 2 other vectors
olcPixelGameEngine.h:732
↓ 3 callersMethoddot
Calculates scalar dot product between this and another vector
olcPixelGameEngine.h:708
↓ 3 callersMethodmax
Returns 'element-wise' max of this and another vector
olcPixelGameEngine.h:696
↓ 3 callersMethodmin
Returns 'element-wise' min of this and another vector
olcPixelGameEngine.h:702
↓ 3 callersMethodnorm
Returns normalised version of vector
olcPixelGameEngine.h:671
↓ 3 callersMethodolc_UpdateMouseFocus
olcPixelGameEngine.h:4603
↓ 2 callersMethodChangeState
Change an animation state token to a new state
utilities/olcUTIL_Animate2D.h:198
↓ 2 callersFunctionCreateCube
utilities/olcUTIL_Hardware3D.h:763
↓ 2 callersMethodDisplayFrame
olcPixelGameEngine.h:5429
↓ 2 callersMethodDoGPUTask
olcPixelGameEngine.h:5570
↓ 2 callersMethodDraw
extensions/olcPGEX_TransformedView.h:404
↓ 2 callersMethodDrawDecal
extensions/olcPGEX_Shaders.h:763
↓ 2 callersMethodEnabled
extensions/olcPGEX_PopUpMenu.h:284
↓ 2 callersMethodGetElapsedTime
olcPixelGameEngine.h:2692
↓ 2 callersMethodGetKey
olcPixelGameEngine.h:2652
↓ 2 callersMethodGetMouseWheel
olcPixelGameEngine.h:2677
↓ 2 callersMethodGetSelectedItem
extensions/olcPGEX_PopUpMenu.h:499
↓ 2 callersMethodGetSize
extensions/olcPGEX_PopUpMenu.h:294
↓ 2 callersMethodGetValueCount
Returns the number of Values a property consists of
utilities/olcUTIL_DataFile.h:116
↓ 2 callersMethodLoad
olcPixelGameEngine.h:2238
↓ 2 callersMethodOnAfterUserCreate
olcPixelGameEngine.h:5120
↓ 2 callersMethodOnBeforeUserCreate
olcPixelGameEngine.h:5119
↓ 2 callersMethodOnUserDestroy
olcPixelGameEngine.h:4490
↓ 2 callersMethodPatch
olcPixelGameEngine.h:2163
↓ 2 callersMethodPrepareDrawing
olcPixelGameEngine.h:5445
↓ 2 callersMethodSetString
Sets the String Value of a Property (for a given index)
utilities/olcUTIL_DataFile.h:74
↓ 2 callersMethodTextEntryGetCursor
olcPixelGameEngine.h:4384
↓ 2 callersMethodTextEntryGetString
olcPixelGameEngine.h:4379
↓ 2 callersMethodThreadCleanUp
olcPixelGameEngine.h:7318
↓ 2 callersMethodUpdate
Update camera, animating if necessary, obeying world boundary rules returns true if target is visible
examples/TEST_Camera2D.cpp:194
↓ 2 callersMethodZoomAtScreenPos
extensions/olcPGEX_TransformedView.h:301
↓ 2 callersMethodclear
utilities/olcUTIL_QuadTree.h:189
↓ 2 callersMethodidentity
extensions/olcPGEX_Wireframe.h:89
↓ 2 callersMethodmag
Returns magnitude of vector
utilities/olcUTIL_Geometry2D.h:243
↓ 2 callersMethodolc_CoreUpdate
olcPixelGameEngine.h:4783
↓ 2 callersMethodolc_Terminate
olcPixelGameEngine.h:4636
↓ 2 callersMethodpop_back
Removes and returns item from back of Queue
extensions/olcPGEX_Network.h:232
↓ 2 callersMethodquickinvert
Return inverted matrix for 4x4 matrix with no scale component (eg !pointAt == lookAt)
utilities/olcUTIL_Hardware3D.h:616
↓ 2 callersMethodwait
extensions/olcPGEX_Network.h:281
↓ 1 callersMethodAddControl
extensions/olcPGEX_QuickGUI.h:431
↓ 1 callersMethodBackward
extensions/olcPGEX_Graphics2D.h:280
↓ 1 callersFunctionClearBuffer
olcPixelGameEngine.h:6320
↓ 1 callersMethodComplete
utilities/olcUTIL_Animate2D.h:138
↓ 1 callersMethodConnectToClient
extensions/olcPGEX_Network.h:351
↓ 1 callersMethodConnectToServer
extensions/olcPGEX_Network.h:373
↓ 1 callersMethodCopyThemeFrom
extensions/olcPGEX_QuickGUI.h:451
↓ 1 callersMethodCreateGraphics
olcPixelGameEngine.h:7324
↓ 1 callersMethodCreateTexture
olcPixelGameEngine.h:5675
↓ 1 callersMethodDeleteTexture
olcPixelGameEngine.h:5708
↓ 1 callersMethodDisconnect
extensions/olcPGEX_Network.h:395
↓ 1 callersMethodDrawCircle
extensions/olcPGEX_TransformedView.h:424
↓ 1 callersMethodDrawDecal
extensions/olcPGEX_QuickGUI.h:446
↓ 1 callersMethodDrawLayerQuad
olcPixelGameEngine.h:5486
↓ 1 callersMethodDrawLineDecal
extensions/olcPGEX_TransformedView.h:672
↓ 1 callersMethodDrawSelf
extensions/olcPGEX_PopUpMenu.h:340
↓ 1 callersMethodDrawSprite
extensions/olcPGEX_Graphics2D.h:134
↓ 1 callersMethodDrawString
extensions/olcPGEX_TransformedView.h:542
↓ 1 callersMethodDrawStringDecal
extensions/olcPGEX_TransformedView.h:652
↓ 1 callersMethodDrawTriangle
extensions/olcPGEX_TransformedView.h:464
↓ 1 callersMethodEndPan
extensions/olcPGEX_TransformedView.h:334
↓ 1 callersMethodFillTriangle
extensions/olcPGEX_TransformedView.h:474
↓ 1 callersMethodGetFontSprite
olcPixelGameEngine.h:2968
↓ 1 callersMethodGetID
This ID is used system wide - its how clients will understand other clients exist across the whole system.
extensions/olcPGEX_Network.h:345
↓ 1 callersMethodGetSourceImage
utilities/olcUTIL_Animate2D.h:85
↓ 1 callersMethodGetTargetSlots
extensions/olcPGEX_Shaders.h:396
↓ 1 callersMethodHandleSystemEvent
olcPixelGameEngine.h:7556
↓ 1 callersMethodInitialise
extensions/olcPGEX_TransformedView.h:246
↓ 1 callersMethodInvert
extensions/olcPGEX_Graphics2D.h:292
↓ 1 callersMethodLoadFromFile
olcPixelGameEngine.h:2129
↓ 1 callersMethodLoadImageResource
olcPixelGameEngine.h:5216
↓ 1 callersMethodOnAfterUserUpdate
olcPixelGameEngine.h:5122
↓ 1 callersMethodOnBeforeUserUpdate
olcPixelGameEngine.h:5121
↓ 1 callersMethodOnClientValidated
Called when a client is validated
extensions/olcPGEX_Network.h:1012
↓ 1 callersMethodPrepareDevice
olcPixelGameEngine.h:5323
↓ 1 callersFunctionRayVsTriangle
Thank you Wikipedia!
utilities/olcUTIL_Hardware3D.h:960
↓ 1 callersMethodReadTexture
olcPixelGameEngine.h:5720
↓ 1 callersMethodSet3DProjection
olcPixelGameEngine.h:5565
↓ 1 callersMethodSetPosition
extensions/olcPGEX_Wireframe.h:236
↓ 1 callersMethodSetResourceIDs
extensions/olcPGEX_Shaders.h:421
↓ 1 callersMethodSetRotation
extensions/olcPGEX_Wireframe.h:230
↓ 1 callersMethodSetSize
olcPixelGameEngine.h:2029
↓ 1 callersMethodSetSlots
extensions/olcPGEX_Shaders.h:390
↓ 1 callersMethodSetWindowTitle
olcPixelGameEngine.h:7545
↓ 1 callersMethodStart
olcPixelGameEngine.h:2525
↓ 1 callersMethodStartPan
extensions/olcPGEX_TransformedView.h:319
↓ 1 callersMethodUpdatePan
extensions/olcPGEX_TransformedView.h:325
↓ 1 callersMethodUpdateState
Update an animation state token
utilities/olcUTIL_Animate2D.h:213
↓ 1 callersMethodUpdateTexture
olcPixelGameEngine.h:5714
↓ 1 callersMethodarea
Returns rectangular area of vector
utilities/olcUTIL_Geometry2D.h:237
↓ 1 callersMethodclear
extensions/olcPGEX_Wireframe.h:88
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