| 5673 | } |
| 5674 | |
| 5675 | uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered, const bool clamp) override |
| 5676 | { |
| 5677 | UNUSED(width); |
| 5678 | UNUSED(height); |
| 5679 | uint32_t id = 0; |
| 5680 | glGenTextures(1, &id); |
| 5681 | glBindTexture(GL_TEXTURE_2D, id); |
| 5682 | if (filtered) |
| 5683 | { |
| 5684 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 5685 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 5686 | } |
| 5687 | else |
| 5688 | { |
| 5689 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5690 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5691 | } |
| 5692 | |
| 5693 | if (clamp) |
| 5694 | { |
| 5695 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
| 5696 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
| 5697 | } |
| 5698 | else |
| 5699 | { |
| 5700 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 5701 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 5702 | } |
| 5703 | |
| 5704 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| 5705 | return id; |
| 5706 | } |
| 5707 | |
| 5708 | uint32_t DeleteTexture(const uint32_t id) override |
| 5709 | { |