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hub / github.com/OneLoneCoder/olcPixelGameEngine / PrepareDrawing

Method PrepareDrawing

olcPixelGameEngine.h:5445–5454  ·  view source on GitHub ↗

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5443 }
5444
5445 void PrepareDrawing() override
5446 {
5447
5448 //ClearBuffer(olc::GREEN, true);
5449 glEnable(GL_BLEND);
5450 nDecalMode = DecalMode::NORMAL;
5451 nDecalStructure = DecalStructure::FAN;
5452 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
5453 glDisable(GL_CULL_FACE);
5454 }
5455
5456 void SetDecalMode(const olc::DecalMode& mode)
5457 {

Callers 2

adv_HardwareClipMethod · 0.45
olc_CoreUpdateMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected