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/
github.com/OneLoneCoder/olcPixelGameEngine
/ SetResourceIDs
Method
SetResourceIDs
extensions/olcPGEX_Shaders.h:421–426 ·
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Source
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419
}
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void Effect::SetResourceIDs(const uint32_t id, const uint32_t vsid, const uint32_t psid)
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{
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m_nID = id;
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m_nVSID = vsid;
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m_nPSID = psid;
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}
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Shade::Shade() : PGEX(true)
Callers
1
ConstructShader
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected