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/
github.com/OneLoneCoder/olcPixelGameEngine
/ wait
Method
wait
extensions/olcPGEX_Network.h:281–288 ·
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Source
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279
}
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void wait()
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{
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while (empty())
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{
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std::unique_lock<std::mutex> ul(muxBlocking);
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cvBlocking.wait(ul);
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}
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}
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protected:
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std::mutex muxQueue;
Callers
2
AudioThread
Method · 0.80
Update
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected