Change an animation state token to a new state
| 196 | |
| 197 | // Change an animation state token to a new state |
| 198 | inline bool ChangeState(AnimationState& state, const StatesEnum& sStateName) const |
| 199 | { |
| 200 | size_t idx = m_mapStateIndices.at(sStateName); |
| 201 | if (state.nIndex != idx) |
| 202 | { |
| 203 | state.fTime = 0.0f; |
| 204 | state.nIndex = idx; |
| 205 | state.bComplete = false; |
| 206 | return true; |
| 207 | } |
| 208 | |
| 209 | return false; |
| 210 | } |
| 211 | |
| 212 | // Update an animation state token |
| 213 | inline void UpdateState(AnimationState& state, const float fElapsedTime) const |
no outgoing calls