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hub / github.com/OneLoneCoder/olcPixelGameEngine / types & classes

Types & classes131 in github.com/OneLoneCoder/olcPixelGameEngine

↓ 26 callersClassPixel
olcPixelGameEngine.h:955
↓ 22 callersClassv_2d
olcPixelGameEngine.h:624
↓ 22 callersClassv_2d
utilities/olcUTIL_Geometry2D.h:209
↓ 20 callersClassv_3d
utilities/olcUTIL_Hardware3D.h:107
↓ 4 callersClassline
utilities/olcUTIL_Geometry2D.h:559
↓ 2 callersEnumDecalMode
olcPixelGameEngine.h:1162
↓ 1 callersEnumDecalStructure
olcPixelGameEngine.h:1172
↓ 1 callersClassMenu
extensions/olcPGEX_PopUpMenu.h:170
↓ 1 callersClassResourceBuffer
O------------------------------------------------------------------------------O | olc::ResourcePack - A virtual scrambled filesystem to pack your ass
olcPixelGameEngine.h:1040
EnumAlignment
extensions/olcPGEX_QuickGUI.h:195
ClassAnimation
utilities/olcUTIL_Animate2D.h:192
ClassAnimationState
A Animate2D::State is a lightweight token that can be attached to things that are animated. Under normal circumstances, it is never updated manually
utilities/olcUTIL_Animate2D.h:180
ClassAudioSample
extensions/olcPGEX_Sound.h:131
ClassBaseControl
Virtual base class for all controls
extensions/olcPGEX_QuickGUI.h:86
ClassButton
Creates a Button Control - a clickable, labelled rectangle
extensions/olcPGEX_QuickGUI.h:223
ClassCamera2D
utilities/olcUTIL_Camera2D.h:66
ClassCamera2D
examples/TEST_Camera2D.cpp:66
ClassCamera3D
utilities/olcUTIL_Hardware3D.h:1060
ClassCamera3D_Orbit
utilities/olcUTIL_Hardware3D.h:1302
ClassCamera3D_SimpleFPS
utilities/olcUTIL_Hardware3D.h:1234
EnumCellSide
extensions/olcPGEX_RayCastWorld.h:132
ClassCheckBox
Creates a Button Control - a clickable, labelled rectangle
extensions/olcPGEX_QuickGUI.h:246
EnumCullMode
olcPixelGameEngine.h:1220
ClassDecal
O------------------------------------------------------------------------------O | olc::Decal - A GPU resident storage of an olc::Sprite
olcPixelGameEngine.h:1134
ClassDecalInstance
olcPixelGameEngine.h:1206
ClassDecalPatch
olcPixelGameEngine.h:941
EnumDudeState
examples/TEST_Animate2D.cpp:72
ClassDynamicQuadTree
utilities/olcUTIL_QuadTree.h:92
ClassEffect
extensions/olcPGEX_Shaders.h:245
ClassEffectConfig
extensions/olcPGEX_Shaders.h:86
ClassEngine
The RayCastWorld Engine - Inherit from this, implement abstract methods, call Update() and Render() when required
extensions/olcPGEX_RayCastWorld.h:128
ClassExample
olcExampleProgram.cpp:4
ClassExample
examples/TEST_Shaders.cpp:63
EnumFlip
olcPixelGameEngine.h:1097
ClassFrame
This class rerpresents a valid "frame" of an animation. It could be from any image source, and any location withing that image source. Once it's const
utilities/olcUTIL_Animate2D.h:73
ClassFrameSequence
utilities/olcUTIL_Animate2D.h:109
ClassGDIPlusStartup
olcPixelGameEngine.h:6450
ClassGFX2D
Container class for Advanced 2D Drawing functions
extensions/olcPGEX_Graphics2D.h:85
ClassGFX3D
Container class for Advanced 2D Drawing functions
extensions/olcPGEX_Graphics3D.h:88
ClassGPUTask
olcPixelGameEngine.h:1227
ClassHWButton
O------------------------------------------------------------------------------O | olc::HWButton - Represents the state of a hardware button (mouse/ke
olcPixelGameEngine.h:1029
ClassImageButton
extensions/olcPGEX_QuickGUI.h:264
ClassImageCheckBox
extensions/olcPGEX_QuickGUI.h:280
ClassImageLoader
olcPixelGameEngine.h:1065
ClassImageLoader_GDIPlus
olcPixelGameEngine.h:6468
ClassImageLoader_LibPNG
olcPixelGameEngine.h:6557
ClassImageLoader_STB
olcPixelGameEngine.h:5210
EnumKey
Thanks to scripticuk and others for updating the key maps NOTE: The GLUT platform will need updating, open to contributions ;)
olcPixelGameEngine.h:1003
EnumLIGHTS
extensions/olcPGEX_Graphics3D.h:189
ClassLabel
Creates a Label Control - it's just text!
extensions/olcPGEX_QuickGUI.h:175
ClassLayerDesc
olcPixelGameEngine.h:1246
ClassListBox
extensions/olcPGEX_QuickGUI.h:330
ClassManager
extensions/olcPGEX_PopUpMenu.h:215
ClassManager
extensions/olcPGEX_QuickGUI.h:83
ClassMath
extensions/olcPGEX_Graphics3D.h:147
ClassModalDialog
extensions/olcPGEX_QuickGUI.h:367
EnumMode
olcPixelGameEngine.h:963
EnumMode
olcPixelGameEngine.h:1096
EnumMode
utilities/olcUTIL_Camera2D.h:69
EnumMode
examples/TEST_Camera2D.cpp:69
ClassModel
extensions/olcPGEX_Wireframe.h:126
ClassObject
Base class for objects that exist in world
extensions/olcPGEX_RayCastWorld.h:88
ClassPGEX
olcPixelGameEngine.h:1302
ClassPalette
utilities/olcUTIL_Palette.h:98
ClassPipeLine
extensions/olcPGEX_Graphics3D.h:198
ClassPixelGameEngine
olcPixelGameEngine.h:938
ClassPlatform
olcPixelGameEngine.h:1284
ClassPlatform_Emscripten
olcPixelGameEngine.h:7630
ClassPlatform_GLUT
olcPixelGameEngine.h:7288
ClassPlatform_Headless
olcPixelGameEngine.h:5162
ClassPlatform_Linux
olcPixelGameEngine.h:7001
ClassPlatform_Windows
olcPixelGameEngine.h:6686
ClassQuad3D
examples/TEST_Hardware3D.cpp:60
ClassQuadTreeContainer
utilities/olcUTIL_QuadTree.h:252
ClassQuadTreeItem
utilities/olcUTIL_QuadTree.h:241
ClassQuadTreeItemLocation
utilities/olcUTIL_QuadTree.h:83
EnumRENDERFLAGS
extensions/olcPGEX_Graphics3D.h:178
ClassRenderable
O------------------------------------------------------------------------------O | olc::Renderable - Convenience class to keep a sprite and decal toge
olcPixelGameEngine.h:1183
ClassRenderer
olcPixelGameEngine.h:1260
ClassRenderer_Headless
olcPixelGameEngine.h:5139
ClassRenderer_OGL10
olcPixelGameEngine.h:5302
ClassResourcePack
olcPixelGameEngine.h:1046
ClassSOUND
Container class for Advanced 2D Drawing functions
extensions/olcPGEX_Sound.h:127
ClassShade
extensions/olcPGEX_Shaders.h:271
ClassSingleSelection
utilities/olcUTIL_Container.h:76
ClassSlider
Creates a Slider Control - a grabbable handle that slides between two locations
extensions/olcPGEX_QuickGUI.h:300
ClassSplashScreen
extensions/olcPGEX_SplashScreen.h:73
ClassSprite
olcPixelGameEngine.h:939
ClassSpritePatch
olcPixelGameEngine.h:940
EnumState
extensions/olcPGEX_QuickGUI.h:123
EnumStock
utilities/olcUTIL_Palette.h:101
EnumStyle
Animation styles decide how the frames should be traversed in time
utilities/olcUTIL_Animate2D.h:101
ClassTEST_Animate2D
examples/TEST_Animate2D.cpp:61
ClassTEST_Patches
examples/TEST_Patches.cpp:58
ClassTextBox
extensions/olcPGEX_QuickGUI.h:204
ClassTileTransformedView
extensions/olcPGEX_TransformedView.h:220
ClassTransform2D
extensions/olcPGEX_Graphics2D.h:89
ClassTransformedView
extensions/olcPGEX_TransformedView.h:94
ClassVertex
olcPixelGameEngine.h:1230
Classcircle
utilities/olcUTIL_Geometry2D.h:717
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