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hub / github.com/OneLoneCoder/olcPixelGameEngine / Platform_GLUT

Class Platform_GLUT

olcPixelGameEngine.h:7288–7560  ·  view source on GitHub ↗

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7286namespace olc {
7287
7288 class Platform_GLUT : public olc::Platform
7289 {
7290 public:
7291 static std::atomic<bool>* bActiveRef;
7292
7293 virtual olc::rcode SetWindowSize(const olc::vi2d& vPos, const olc::vi2d& vSize) override
7294 {
7295 return olc::rcode::OK;
7296 }
7297
7298 virtual olc::rcode ShowWindowFrame(const bool bShowFrame = true) override
7299 {
7300 return olc::rcode::OK;
7301 }
7302
7303
7304 virtual olc::rcode ApplicationStartUp() override {
7305 return olc::rcode::OK;
7306 }
7307
7308 virtual olc::rcode ApplicationCleanUp() override
7309 {
7310 return olc::rcode::OK;
7311 }
7312
7313 virtual olc::rcode ThreadStartUp() override
7314 {
7315 return olc::rcode::OK;
7316 }
7317
7318 virtual olc::rcode ThreadCleanUp() override
7319 {
7320 renderer->DestroyDevice();
7321 return olc::OK;
7322 }
7323
7324 virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) override
7325 {
7326 if (renderer->CreateDevice({}, bFullScreen, bEnableVSYNC) == olc::rcode::OK)
7327 {
7328 renderer->UpdateViewport(vViewPos, vViewSize);
7329 return olc::rcode::OK;
7330 }
7331 else
7332 return olc::rcode::FAIL;
7333 }
7334
7335 static void ExitMainLoop() {
7336 if (!ptrPGE->OnUserDestroy()) {
7337 *bActiveRef = true;
7338 return;
7339 }
7340 platform->ThreadCleanUp();
7341 platform->ApplicationCleanUp();
7342 exit(0);
7343 }
7344
7345#if defined(__APPLE__)

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